Start working toward light placement
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 5674ab2cbbb281feace6966d7ae6c36bb7437b75..cf27859592052a62027fa62b9de3d6682462b868 100644 (file)
@@ -1,7 +1,6 @@
 """ Be prepared. """
 
 import pygame.locals as pgl
-import pygame.surface
 
 import pymunk
 import pymunk.pygame_util
@@ -12,13 +11,18 @@ from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 from ..loader import loader
+from ..transforms import Overlay
 
 from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
 from ..turnip import Turnip, TurnipInvalidPosition
+from ..transforms import Overlay
 
 
 class DayScene(BaseScene):
+
+    BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
@@ -42,10 +46,19 @@ class DayScene(BaseScene):
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'spotlight.png', name='blue_spotlight',
+                        pos=(100, SCREEN_SIZE[1] - 40),
+                        transform=Overlay(colour=(0, 0, 255, 128))),
+            ImageButton('32', 'spotlight.png', name='red_spotlight',
+                        pos=(150, SCREEN_SIZE[1] - 40),
+                        transform=Overlay(colour=(255, 0, 0, 128))),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
         self._update_toolbar(gamestate)
+        # Background
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.BRIGHTNESS)
 
     def exit(self, gamestate):
         self._unset_cursor()
@@ -56,11 +69,7 @@ class DayScene(BaseScene):
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
-        brightness = pygame.surface.Surface(surface.get_size())
-        brightness = brightness.convert_alpha()
-        brightness.fill((255, 255, 255, 50))
-        surface.blit(brightness, (0, 0))
+        surface.blit(self._soil, (0, 0))
 
         for turnip in self._turnips:
             turnip.render(surface)
@@ -92,7 +101,16 @@ class DayScene(BaseScene):
                             self._tool = None
                         else:
                             self._tool = tool.name
-                            self._set_cursor(tool.name)
+                            if self._tool == 'seed':
+                                self._set_cursor(tool.name)
+                            elif self._tool == 'red_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Overlay(colour=(255, 0, 0, 128)))
+                            elif self._tool == 'blue_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Overlay(colour=(0, 0, 255, 128)))
                         return
                 if self._tool == "seed":
                     if self._seeds > 0:
@@ -114,6 +132,9 @@ class DayScene(BaseScene):
                     # Not tool, so check lights
                     self._lights.toggle_nearest(ev.pos, surfpos=True)
                     print self._lights.lit_by(ev.pos, surfpos=True)
+            elif ev.button == 3 and self._tool:
+                self._tool = None
+                self._unset_cursor()
 
     @debug_timer("day.tick")
     def tick(self, gamestate):