Hack in support for tool cursors
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 184c301c8de9eec6cf5e2631ce221dfe40188c13..e3c5f727756303372def9c5927c8b0cfd7691f23 100644 (file)
@@ -22,9 +22,13 @@ class DayScene(BaseScene):
         self._lights = LightManager(self._space, gamestate)
         # Toolbar
         self._tools = [
-            ImageButton('32', 'seed.png', pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'seed.png', name='seed',
+                        pos=(50, SCREEN_SIZE[1] - 40)),
         ]
 
+    def exit(self, gamestate):
+        self._unset_cursor()
+
     @debug_timer("day.render")
     def render(self, surface, gamestate):
         surface.fill((0, 0, 155))
@@ -33,18 +37,23 @@ class DayScene(BaseScene):
         self._lights.render_fittings(surface)
         for tool in self._tools:
             tool.render(surface)
+        self._draw_cursor(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
                 for tool in self._tools:
                     if tool.pressed(ev):
-                        print 'tool'
+                        print 'tool', tool.name
+                        self._set_cursor(tool.name)
                         return
                 # Not tool, so check lights
                 self._lights.toggle_nearest(ev.pos, surfpos=True)