Add won level check
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index aff92a61507cf45dec0191c6ca14bc635fc50b0a..f4265652f65901ba49e365a5e782548ea603aa72 100644 (file)
@@ -18,7 +18,7 @@ from ..utils import debug_timer, shadowed_text
 from ..loader import loader
 from ..transforms import Overlay, Alpha, ColourWedges
 
-from ..constants import SCREEN_SIZE, FONTS
+from ..constants import SCREEN_SIZE, FONTS, DEBUG
 from ..widgets import ImageButton
 from ..turnip import Turnip, TurnipInvalidPosition
 
@@ -52,9 +52,11 @@ class DayScene(BaseScene):
         # Check if we've lost
         self._game_over_text = []
         if self._seeds == 0 and len(self._turnips) == 0:
-            self._draw_game_over_text()
+            self._draw_you_lose()
+        elif self._harvested >= gamestate.get_target():
+            self._draw_you_win()
 
-    def _draw_game_over_text(self):
+    def _draw_you_lose(self):
         overlay = pygame.surface.Surface(
             (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
         overlay.fill((0, 0, 0, 128))
@@ -63,10 +65,26 @@ class DayScene(BaseScene):
             (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280)))
         self._game_over_text.append(
             (shadowed_text("You have no seeds and no turnips growing",
-                           FONTS["sans"], 24), (250, 350)))
+                           FONTS["sans"], 24), (300, 350)))
         self._game_over_text.append(
             (shadowed_text("Press a key to return to the menu",
-                           FONTS["sans"], 24), (250, 400)))
+                           FONTS["sans"], 24), (350, 400)))
+
+    def _draw_you_win(self):
+        overlay = pygame.surface.Surface(
+            (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
+        overlay.fill((0, 0, 0, 128))
+        self._game_over_text.append((overlay, (0, 250)))
+        self._game_over_text.append(
+            (shadowed_text("You Win", FONTS["bold"], 48), (400, 280)))
+        self._game_over_text.append(
+            (shadowed_text(
+                "You have Successfully Harvested %d turnips" % self._harvested,
+                FONTS["sans"], 24),
+             (300, 350)))
+        self._game_over_text.append(
+            (shadowed_text("Press a key to return to the menu",
+                           FONTS["sans"], 24), (350, 400)))
 
     def grow_turnips(self, gamestate):
         for turnip_data in gamestate.turnips:
@@ -81,11 +99,9 @@ class DayScene(BaseScene):
 
     def create_tools(self, gamestate):
         tools = []
-        x, y, step = 0, SCREEN_SIZE[1] - 40, 50
 
-        tools.append(ImageButton(
-            '32', 'default_cursor.png', name='reset tool', pos=(x, y)))
-        x += step
+        x, y, step = 50, SCREEN_SIZE[1] - 40, 50
+
         tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y)))
         x += step
 
@@ -97,6 +113,9 @@ class DayScene(BaseScene):
             tools.append(tool)
             x += step
 
+        tools.append(ImageButton(
+            '32', 'default_cursor.png', name='reset tool', pos=(x, y)))
+
         tools.append(ImageButton(
             '32', 'night.png', name='start night',
             pos=(SCREEN_SIZE[0] - 100, y)))
@@ -211,7 +230,7 @@ class DayScene(BaseScene):
                 SceneChangeEvent.post(scene=MenuScene())
             elif ev.key == pgl.K_e:
                 self.end_day(gamestate)
-            elif ev.key == pgl.K_SPACE:
+            elif ev.key == pgl.K_SPACE and DEBUG:
                 self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1: