from ..constants import SCREEN_SIZE
from ..widgets import ImageButton
+from ..turnip import Turnip
class DayScene(BaseScene):
self._space = pymunk.Space()
self._obstacles = ObstacleManager(self._space, gamestate)
self._lights = LightManager(self._space, gamestate)
+ self._turnips = []
+ self._seeds = gamestate.seeds
+ self._harvested = gamestate.harvested
+ self._tool = None
+ for turnip_data in gamestate.turnips:
+ turnip = Turnip(**turnip_data)
+ # Turnips grow at dawn
+ seeds = turnip.grow()
+ if seeds:
+ self._seeds += seeds
+ self._harvested += 1
+ else:
+ self._turnips.append(turnip)
+ print 'Seeds', self._seeds
# Toolbar
self._tools = [
ImageButton('32', 'seed.png', name='seed',
pos=(50, SCREEN_SIZE[1] - 40)),
+ ImageButton('32', 'default_cursor.png', name='reset tool',
+ pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
+ def exit(self, gamestate):
+ self._unset_cursor()
+ gamestate.seeds = self._seeds
+ gamestate.harvested = self._harvested
+ turnip_data = [turnip.serialize() for turnip in self._turnips]
+ gamestate.turnips = turnip_data
+
@debug_timer("day.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
+ for turnip in self._turnips:
+ turnip.render(surface)
for tool in self._tools:
tool.render(surface)
+ self._draw_cursor(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
+ if ev.key == pgl.K_e:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
# Check tools
for tool in self._tools:
if tool.pressed(ev):
- print 'tool', tool.name
+ if tool.name == 'reset tool':
+ self._unset_cursor()
+ self._tool = None
+ else:
+ self._tool = tool.name
+ self._set_cursor(tool.name)
return
- # Not tool, so check lights
- self._lights.toggle_nearest(ev.pos, surfpos=True)
- print self._lights.lit_by(ev.pos, surfpos=True)
+ if self._tool == "seed":
+ if self._seeds > 0:
+ # plant seed
+ turnip = Turnip(age=0, pos=ev.pos)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar
+ else:
+ # Not tool, so check lights
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("day.tick")
def tick(self, gamestate):
self._lights.tick()
+
+ def _update_toolbar(self):
+ pass