""" Be prepared. """
-import pygame.display
import pygame.locals as pgl
import pymunk
import pymunk.pygame_util
from .base import BaseScene
-from ..constants import FITTINGS_CATEGORY
-from ..lights import BaseLight
-from ..obstacles import BaseObstacle
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
from ..events import SceneChangeEvent
from ..utils import debug_timer
-CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
+from ..constants import SCREEN_SIZE
+from ..widgets import ImageButton
+from ..turnip import Turnip
class DayScene(BaseScene):
def enter(self, gamestate):
self._space = pymunk.Space()
- self._obstacles = [
- BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
- self._lights = [
- BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
- for obs in self._obstacles:
- obs.add(self._space)
- for light in self._lights:
- light.add(self._space)
+ self._obstacles = ObstacleManager(self._space, gamestate)
+ self._lights = LightManager(self._space, gamestate)
+ self._turnips = []
+ self._seeds = gamestate.seeds
+ self._harvested = gamestate.harvested
+ self._tool = None
+ for turnip_data in gamestate.turnips:
+ turnip = Turnip(**turnip_data)
+ # Turnips grow at dawn
+ seeds = turnip.grow()
+ if seeds:
+ self._seeds += seeds
+ self._harvested += 1
+ else:
+ self._turnips.append(turnip)
+ print 'Seeds', self._seeds
+ # Toolbar
+ self._tools = [
+ ImageButton('32', 'seed.png', name='seed',
+ pos=(50, SCREEN_SIZE[1] - 40)),
+ ImageButton('32', 'default_cursor.png', name='reset tool',
+ pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
+ ]
+
+ def exit(self, gamestate):
+ self._unset_cursor()
+ gamestate.seeds = self._seeds
+ gamestate.harvested = self._harvested
+ turnip_data = [turnip.serialize() for turnip in self._turnips]
+ gamestate.turnips = turnip_data
@debug_timer("day.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
- for light in self._lights:
- light.render_light(surface)
- for obs in self._obstacles:
- obs.render(surface)
- for light in self._lights:
- light.render_fittings(surface)
-
- def left_click(self, surfpos):
- print "LEFT"
- pos = pymunk.pygame_util.from_pygame(
- surfpos, pygame.display.get_surface())
- print surfpos, pos
- print self._space.point_query(pos, 1.0, CLICK_FILTER)
-
- def right_click(self, pos):
- pass
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)
+ for turnip in self._turnips:
+ turnip.render(surface)
+ for tool in self._tools:
+ tool.render(surface)
+ self._draw_cursor(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
- elif ev.key == pgl.K_t:
- for light in self._lights:
- light.toggle()
+ if ev.key == pgl.K_e:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
- self.left_click(ev.pos)
- elif ev.button == 3:
- self.right_click(ev.pos)
+ # Check tools
+ for tool in self._tools:
+ if tool.pressed(ev):
+ if tool.name == 'reset tool':
+ self._unset_cursor()
+ self._tool = None
+ else:
+ self._tool = tool.name
+ self._set_cursor(tool.name)
+ return
+ if self._tool == "seed":
+ if self._seeds > 0:
+ # plant seed
+ turnip = Turnip(age=0, pos=ev.pos)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar
+ else:
+ # Not tool, so check lights
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("day.tick")
def tick(self, gamestate):
+ self._lights.tick()
+
+ def _update_toolbar(self):
pass