Draw menu items
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
index ca9e9b5b20650d85f0e882f230bcbf72544c80d2..0492ae9e38c42083ef506d0f42d8b6e5dbcdafd8 100644 (file)
@@ -1,13 +1,49 @@
 """ Menu scene. """
 
-import pygame.event
 import pygame.locals as pgl
 
 from .base import BaseScene
+from ..events import QuitEvent, SceneChangeEvent
+from ..loader import loader
+from ..constants import FONTS
 
 
 class MenuScene(BaseScene):
+    def enter(self, gamestate):
+        if gamestate.station is None:
+            print "Loading Station Alpha ..."
+            gamestate.load_station("station-alpha.json")
+        font_title = loader.load_font(FONTS['bold'], size=32)
+        self._title = font_title.render('A Game with a title', True,
+                                        (255, 255, 255))
+        font_menu = loader.load_font(FONTS['sans'], size=24)
+        self._menu = [
+            font_menu.render("Load Level", True, (255, 255, 255)),
+            font_menu.render("Load Saved Game", True, (255, 255, 255)),
+            ]
+
+    def render(self, surface, gamestate):
+        surface.fill((0, 128, 0))
+
+        pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
+        surface.blit(self._title, pos, None)
+
+        height = 150
+        for item in self._menu:
+            pos = ((surface.get_width() - item.get_width()) / 2, height)
+            surface.blit(item, pos, None)
+            height += 50
+
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
-                pygame.event.post(pygame.event.Event(pgl.QUIT))
+                QuitEvent.post()
+            elif ev.key == pgl.K_n:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
+            elif ev.key == pgl.K_d:
+                from .day import DayScene
+                SceneChangeEvent.post(scene=DayScene())
+            elif ev.key == pgl.K_l:
+                print "Loading Station Alpha ..."
+                gamestate.load_station("station-alpha.json")