Add name to buttons to simplify logic
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
index ed7cc3194ff34105a08ef3c5c1630f549502502a..1d14abcd70d80f71fc445a2f280c5f5fbce8cf7d 100644 (file)
@@ -4,6 +4,9 @@ import pygame.locals as pgl
 
 from .base import BaseScene
 from ..events import QuitEvent, SceneChangeEvent
+from ..loader import loader
+from ..constants import FONTS
+from ..widgets import TextButton
 
 
 class MenuScene(BaseScene):
@@ -11,9 +14,38 @@ class MenuScene(BaseScene):
         if gamestate.station is None:
             print "Loading Station Alpha ..."
             gamestate.load_station("station-alpha.json")
+        font_title = loader.load_font(FONTS['bold'], size=32)
+        self._title = font_title.render('A Game with a title', True,
+                                        (255, 255, 255))
+        self._menu = [
+            TextButton("Load Level", (255, 255, 255), name='load level'),
+            TextButton("Start Game (Day)", (255, 255, 255), name='start game'),
+            TextButton("Load Saved Game", (255, 255, 255), name='load game'),
+        ]
 
     def render(self, surface, gamestate):
-        surface.fill((0, 255, 0))
+        surface.fill((0, 128, 0))
+
+        pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
+        surface.blit(self._title, pos, None)
+
+        height = 150
+        for item in self._menu:
+            if not item.position:
+                item.position = ((surface.get_width() - item.get_width()) / 2,
+                                 height)
+            item.render(surface)
+            height += item.get_height() + 30
+
+    def _get_pressed(self, ev):
+        for button in self._menu:
+            if button.pressed(ev):
+                return button.name
+        return None
+
+    def _do_day(self):
+        from .day import DayScene
+        SceneChangeEvent.post(scene=DayScene())
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
@@ -23,8 +55,16 @@ class MenuScene(BaseScene):
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
             elif ev.key == pgl.K_d:
-                from .day import DayScene
-                SceneChangeEvent.post(scene=DayScene())
+                self._do_day()
             elif ev.key == pgl.K_l:
                 print "Loading Station Alpha ..."
                 gamestate.load_station("station-alpha.json")
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            pressed = self._get_pressed(ev)
+            if pressed == 'load level':
+                print "Loading Station Alpha ..."
+                gamestate.load_station("station-alpha.json")
+            elif pressed == 'start game':
+                self._do_day()
+            elif pressed:
+                print 'Pressed', pressed