Use debug_timer at night.
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 330530b029f947edc26729e0cf99c3dae4913d78..2ff13ec4f70490077d48e39cc12e64d66910f742 100644 (file)
@@ -7,7 +7,9 @@ import pymunk
 from .base import BaseScene
 from ..lights import BaseLight
 from ..obstacles import BaseObstacle
+from ..enemies import Boyd
 from ..events import SceneChangeEvent
+from ..utils import debug_timer
 
 
 class NightScene(BaseScene):
@@ -22,15 +24,28 @@ class NightScene(BaseScene):
         for light in self._lights:
             light.add(self._space)
 
+        self._mould = Boyd(gamestate, self._space)
+
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
+        surface.fill((0, 0, 155))
+        for light in self._lights:
+            light.render_light(surface)
         for obs in self._obstacles:
             obs.render(surface)
         for light in self._lights:
-            light.render(surface)
+            light.render_fittings(surface)
+        self._mould.render(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            elif ev.key == pgl.K_t:
+                for light in self._lights:
+                    light.toggle()
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        self._mould.tick(gamestate, self._space)