Use debug_timer at night.
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..2ff13ec4f70490077d48e39cc12e64d66910f742 100644 (file)
@@ -0,0 +1,51 @@
+""" In the night, the mould attacks. """
+
+import pygame.locals as pgl
+
+import pymunk
+
+from .base import BaseScene
+from ..lights import BaseLight
+from ..obstacles import BaseObstacle
+from ..enemies import Boyd
+from ..events import SceneChangeEvent
+from ..utils import debug_timer
+
+
+class NightScene(BaseScene):
+    def enter(self, gamestate):
+        self._space = pymunk.Space()
+        self._obstacles = [
+            BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
+        self._lights = [
+            BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
+        for obs in self._obstacles:
+            obs.add(self._space)
+        for light in self._lights:
+            light.add(self._space)
+
+        self._mould = Boyd(gamestate, self._space)
+
+    @debug_timer("night.render")
+    def render(self, surface, gamestate):
+        surface.fill((0, 0, 155))
+        for light in self._lights:
+            light.render_light(surface)
+        for obs in self._obstacles:
+            obs.render(surface)
+        for light in self._lights:
+            light.render_fittings(surface)
+        self._mould.render(surface)
+
+    def event(self, ev, gamestate):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                from .menu import MenuScene
+                SceneChangeEvent.post(scene=MenuScene())
+            elif ev.key == pgl.K_t:
+                for light in self._lights:
+                    light.toggle()
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        self._mould.tick(gamestate, self._space)