Simple light damage using lit_by
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index daea44d8b927b0bf78d0ebd4b44377e63de8814a..b4e19e8379704b46655a9338452cbd6f498115df 100644 (file)
@@ -1,18 +1,42 @@
 """ In the night, the mould attacks. """
 
-import pygame.event
 import pygame.locals as pgl
 
+import pymunk
+
 from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..enemies import Boyd
 from ..events import SceneChangeEvent
+from ..utils import debug_timer
 
 
 class NightScene(BaseScene):
+    def enter(self, gamestate):
+        self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+        self._mould = Boyd(gamestate, self._space)
+
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
+        surface.fill((0, 0, 155))
+        self._mould.render(surface)
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        self._mould.tick(gamestate, self._space, self._lights)