Refactor mould drawing code. Use shape_query for lighting information
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 6c30603b713303ebf3635228426cd461e3d7b2bb..b4e19e8379704b46655a9338452cbd6f498115df 100644 (file)
@@ -34,8 +34,9 @@ class NightScene(BaseScene):
                 SceneChangeEvent.post(scene=MenuScene())
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
-                self._lights.toggle_nearest(ev.pos)
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
 
     @debug_timer("night.tick")
     def tick(self, gamestate):
-        self._mould.tick(gamestate, self._space)
+        self._mould.tick(gamestate, self._space, self._lights)