First working version of light rays.
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 330530b029f947edc26729e0cf99c3dae4913d78..bb362b53a42b33281449819eb4255e737d80e214 100644 (file)
@@ -23,7 +23,7 @@ class NightScene(BaseScene):
             light.add(self._space)
 
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
+        surface.fill((0, 0, 155))
         for obs in self._obstacles:
             obs.render(surface)
         for light in self._lights: