Tweak mould rendering logic to have sane realtionship between image position and...
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index ae86c565be6340e2f7444019c8d2684d61ce1246..c558fc0fcb429091cf2e3d7c11004230905cad56 100644 (file)
@@ -3,45 +3,29 @@
 import pygame.locals as pgl
 
 import pymunk
-import time
 
 from .base import BaseScene
-from ..lights import BaseLight
-from ..obstacles import BaseObstacle
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
-
-from ..constants import DEBUG
+from ..utils import debug_timer
 
 
 class NightScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
-        self._obstacles = [
-            BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
-        self._lights = [
-            BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
-        for obs in self._obstacles:
-            obs.add(self._space)
-        for light in self._lights:
-            light.add(self._space)
-
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
         self._mould = Boyd(gamestate, self._space)
 
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        start_time = time.time()
         surface.fill((0, 0, 155))
-        for light in self._lights:
-            light.render_light(surface)
-        for obs in self._obstacles:
-            obs.render(surface)
-        for light in self._lights:
-            light.render_fittings(surface)
         self._mould.render(surface)
-
-        end_time = time.time()
-        if DEBUG:
-            print "Night Render", end_time - start_time
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
@@ -52,9 +36,6 @@ class NightScene(BaseScene):
                 for light in self._lights:
                     light.toggle()
 
+    @debug_timer("night.tick")
     def tick(self, gamestate):
-        start_time = time.time()
         self._mould.tick(gamestate, self._space)
-        end_time = time.time()
-        if DEBUG:
-            print "Night Tick", end_time - start_time