added soil background for day and night; recoloured seed
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 5d3721bd99e9c9a7cc195acb9f444e2e5736f01e..fe1fae3860d1d87bcb2b8a77d2ff895afff904ed 100644 (file)
@@ -1,34 +1,70 @@
 """ In the night, the mould attacks. """
 
 import pygame.locals as pgl
+import pygame.surface
 
 import pymunk
 
 from .base import BaseScene
-from ..obstacles import Wall
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..enemies import Boyd
 from ..events import SceneChangeEvent
+from ..utils import debug_timer
+from ..loader import loader
+from ..turnip import Turnip
 
 
 class NightScene(BaseScene):
     def enter(self, gamestate):
-        import pprint
-        pprint.pprint(gamestate.station)
-
         self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+        self._mould = Boyd(gamestate, self._space)
+        self._turnips = []
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            self._turnips.append(turnip)
 
-        self._obstacles = []
-        self._lights = []
-        for obs in gamestate.station['obstacles']:
-            wall = Wall(obs['vertices'], self._space)
-            self._obstacles.append(wall)
-
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
-        for obs in self._obstacles:
-            obs.render(surface)
+        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+        darkness = pygame.surface.Surface(surface.get_size())
+        darkness = darkness.convert_alpha()
+        darkness.fill((0, 0, 0, 150))
+        surface.blit(darkness, (0, 0))
+        
+        self._mould.render(surface)
+
+        for turnip in self._turnips[:]:
+            if turnip.eaten:
+                self._turnips.remove(turnip)
+                turnip.remove()
+                gamestate.eaten += 1
+            else:
+                turnip.render(surface)
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .day import DayScene
+                SceneChangeEvent.post(scene=DayScene())
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        self._mould.tick(gamestate, self._space, self._lights)
+        self._lights.tick()
+
+    def exit(self, gamestate):
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data