import pymunk
import pymunk.pygame_util
import pygame.display
+import pygame.transform
from .loader import loader
from .constants import TURNIP_CATEGORY, LIGHT_CATEGORY
self._age = kwargs.get('age', 0)
self._pos = kwargs.get('pos', (0, 0))
space = kwargs.get('space', None)
+ self._rotation = 90 * (hash(tuple(self._pos)) % 4)
self._update_image()
+ self.eaten = False # Flag for boyd
self._body = pymunk.Body(0, 0, pymunk.Body.STATIC)
- self._shape = pymunk.Circle(self._body, 16)
+ self._shape = pymunk.Circle(self._body, 24)
self._shape.filter = TURNIP_FILTER
self._body.position = pymunk.pygame_util.from_pygame(
self._pos, pygame.display.get_surface())
+ # Add a reference so space query can get the object
+ self._body.turnip = self
if space.shape_query(self._shape):
raise TurnipInvalidPosition()
space.add(self._body, self._shape)
def _update_image(self):
- self._image = loader.load_image('32', 'turnip%d.png' % (self._age + 1))
+ self._image = loader.load_image('48', 'turnip%d.png' % (self._age + 1))
+ self._image = pygame.transform.rotate(self._image, self._rotation)
def render(self, surface):
surface.blit(self._image, self._pos, None)
return {'age': self._age, 'pos': self._pos}
def remove(self):
- # FIXME: Remove body from the space
- pass
+ self._body.turnip = None
+ space = self._body.space
+ space.remove(self._body, self._shape)
def grow(self):
self._age += 1
if self._age >= 3:
# Mature, so harvest it for seeds
+ self.remove()
return random.randint(1, 3)
else:
self._update_image()