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Bump tile size for better results on android
author
Neil
<neil@dip.sun.ac.za>
Tue, 16 Apr 2013 13:33:31 +0000
(15:33 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Tue, 16 Apr 2013 13:33:31 +0000
(15:33 +0200)
erdslangetjie/__main__.py
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diff --git
a/erdslangetjie/__main__.py
b/erdslangetjie/__main__.py
index 8746745ccd6cecd127947db63347f7db375303c8..45f907db55428f435f20fe21c35dac56391cee3e 100644
(file)
--- a/
erdslangetjie/__main__.py
+++ b/
erdslangetjie/__main__.py
@@
-13,13
+13,13
@@
from kivy.graphics import Color, Rectangle
from erdslangetjie.level import LevelList
from erdslangetjie.player import ThePlayer, Nemesis
-TILE_SIZE =
24
+TILE_SIZE =
40
class GameWindow(FloatLayout):
def __init__(self, level_list):
- super(GameWindow, self).__init__(size=(
648, 48
0))
+ super(GameWindow, self).__init__(size=(
1080, 80
0))
self.level_list = level_list
self.level_obj = self.level_list.get_current_level()
self.level_obj.load_tiles()