x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
if (x + y) % 2 == 0:
- bg = resources.get_image('board/tile_2.png',
- transforms=(EIGHT_BIT,))
+ bg_name = 'board/tile_2.png'
else:
- bg = resources.get_image('board/tile_1.png',
- transforms=(EIGHT_BIT,))
+ bg_name = 'board/tile_1.png'
+ bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,))
overlays = []
legal_move = (self.board_pos in self.state.player.legal_moves())
if self.state.gameboard.player_mode == EXAMINE and legal_move:
- overlays.append(resources.get_image('board/tile_available.png',
- transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+ 'board/tile_available.png', transforms=(EIGHT_BIT,)))
if self.highlighted:
- overlays.append(resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+ 'board/tile_selected.png',
+ transforms=(EIGHT_BIT, blender(PALETTE.PINK))))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))