Draw effect glyphs above action text.
authorJeremy Thurgood <firxen@gmail.com>
Fri, 16 May 2014 14:30:13 +0000 (16:30 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Fri, 16 May 2014 14:30:13 +0000 (16:30 +0200)
naja/constants.py
naja/widgets/info_area.py
naja/widgets/tile.py

index 4d7559acbe3cb2d1aaf2025b403176b8b24a3dec..440a2d5441a48ab8ed5d07c103afca03d1c234c9 100644 (file)
@@ -68,6 +68,7 @@ BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
 INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
 INFO_LEFT_PADDING = 18
 PLAYER_SIZE = (64, 96)
+ACTION_TEXT_OFFSET = 20
 
 # Player States
 ACT = 1
@@ -105,15 +106,16 @@ PALETTE = AttrDict({
     'WHITE': (255, 255, 255),
 })
 
+
 ACTION_GLYPHS = AttrDict({
-    'CLEAR_BITS': 0,
-    'TOGGLE_BITS': 1,
-    'SET_BITS': 2,
-    'CHANGE_BOARD': 3,
-    'DAMAGE': 4,
-    'HEAL': 5,
-    'MOVEMENT': 6,
-    'WINTOKEN': 7,
-    'MSB': 8,
-    'NOTHING': 9,
+    'CLEAR_BITS': 'glyphs/bits_clear.png',
+    'TOGGLE_BITS': 'glyphs/bits_toggle.png',
+    'SET_BITS': 'glyphs/bits_set.png',
+    'CHANGE_BOARD': 'glyphs/board.png',
+    'DAMAGE': 'glyphs/damage.png',
+    'HEAL': 'glyphs/health.png',
+    'MOVEMENT': 'glyphs/move.png',
+    'WINTOKEN': 'glyphs/win.png',
+    'MSB': 'glyphs/msb.png',
+    'NOTHING': 'glyphs/do_nothing.png',
 })
index 6f14ef7fa18e900cce30ac02186f1b262092077f..0a3990e80054711da2d792449eb82d720935ea00 100644 (file)
@@ -4,11 +4,12 @@ Widget for the game board information area.
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
-                            EXAMINE, PALETTE, INFO_LEFT_PADDING)
+from naja.constants import (
+    INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE, PALETTE,
+    ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
 from naja.events import finish_event
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.sound import sound
 from naja.utils import bit_glyphs
 
@@ -48,8 +49,9 @@ class InfoAreaWidget(Widget):
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
-        title = TextWidget((INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
-                           colour=PALETTE.WHITE)
+        title = TextWidget(
+            (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+            colour=PALETTE.WHITE)
         title.render(self.surface)
         y_offset = title.surface.get_rect().height + 8
 
@@ -77,11 +79,16 @@ class InfoAreaWidget(Widget):
         hint = TextBoxWidget((4, 0), hint_text, padding=2,
                              box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
         hint.prepare()
-        y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING -2
+        y_offset = (
+            INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+            - 2)
         self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
 
     def prepare_action(self, choice, action, y_offset):
         x_offset = INFO_LEFT_PADDING
+        glyphs_x_offset = 0
+        glyphs_y_offset = y_offset
+        y_offset += ACTION_TEXT_OFFSET
         action_viable = action.check_available(self.state.player)
         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
 
@@ -100,12 +107,28 @@ class InfoAreaWidget(Widget):
             pygame.draw.lines(self.surface, border_colour, True,
                               [(x_offset, y_offset), (right, y_offset),
                                (right, bottom), (x_offset, bottom)], 4)
+
         if action.required_bits:
             img_name = BIT_MAP[action.required_bits].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
-            self.surface.blit(img, (0, y_offset))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+            glyphs_x_offset += img.get_width() + 4
+        else:
+            glyphs_x_offset = INFO_LEFT_PADDING
+
+        for glyph in action.GLYPHS:
+            img = resources.get_image(
+                glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+            glyphs_x_offset += img.get_width()
+        if action.MSB_GLYPH is not None:
+            img = resources.get_image(
+                action.MSB_GLYPH,
+                transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+            self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
         return y_offset + text.surface.get_rect().height + 16
 
     def set_position(self, position):
index b199418e7f12a33481fef3cd893e119a4d7311e2..89a4b4c68854afd8a6c18d655629f9ba772c4505 100644 (file)
@@ -2,8 +2,7 @@
 import pygame
 
 from naja.constants import (
-    TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS,
-    PALETTE)
+    TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE)
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT, blender
 from naja.widgets.base import Widget
@@ -21,20 +20,6 @@ BIT_MAP = {
 }
 
 
-GLYPH_MAP = {
-    ACTION_GLYPHS.CLEAR_BITS: 'glyphs/bits_clear.png',
-    ACTION_GLYPHS.TOGGLE_BITS: 'glyphs/bits_toggle.png',
-    ACTION_GLYPHS.SET_BITS: 'glyphs/bits_set.png',
-    ACTION_GLYPHS.CHANGE_BOARD: 'glyphs/board.png',
-    ACTION_GLYPHS.DAMAGE: 'glyphs/damage.png',
-    ACTION_GLYPHS.HEAL: 'glyphs/health.png',
-    ACTION_GLYPHS.MOVEMENT: 'glyphs/move.png',
-    ACTION_GLYPHS.WINTOKEN: 'glyphs/win.png',
-    ACTION_GLYPHS.MSB: 'glyphs/msb.png',
-    ACTION_GLYPHS.NOTHING: 'glyphs/do_nothing.png',
-}
-
-
 class TileWidget(Widget):
     """Widget which holds a tile on the game board."""
     def __init__(self, pos, state=None, board_pos=None):
@@ -99,13 +84,12 @@ class TileWidget(Widget):
         x_offset = self._prepare_lock(action, y_offset)
         if self.board_pos != self.state.player.position:
             for glyph in action.GLYPHS:
-                img = resources.get_image(
-                    GLYPH_MAP[glyph], transforms=(EIGHT_BIT,))
+                img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
                 self.surface.blit(img, (x_offset, y_offset + 4))
                 x_offset += img.get_width()
             if action.MSB_GLYPH is not None:
                 img = resources.get_image(
-                    GLYPH_MAP[action.MSB_GLYPH],
+                    action.MSB_GLYPH,
                     transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
                 self.surface.blit(img, (x_offset, y_offset + 4))
                 x_offset += img.get_width()