""" Be prepared. """
+import pygame.display
import pygame.locals as pgl
import pymunk
+import pymunk.pygame_util
from .base import BaseScene
+from ..constants import FITTINGS_CATEGORY
from ..lights import BaseLight
from ..obstacles import BaseObstacle
from ..events import SceneChangeEvent
from ..utils import debug_timer
+CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
+
class DayScene(BaseScene):
def enter(self, gamestate):
for light in self._lights:
light.render_fittings(surface)
+ def left_click(self, surfpos):
+ print "LEFT"
+ pos = pymunk.pygame_util.from_pygame(
+ surfpos, pygame.display.get_surface())
+ print surfpos, pos
+ print self._space.point_query(pos, 1.0, CLICK_FILTER)
+
+ def right_click(self, pos):
+ pass
+
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
elif ev.key == pgl.K_t:
for light in self._lights:
light.toggle()
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ if ev.button == 1:
+ self.left_click(ev.pos)
+ elif ev.button == 3:
+ self.right_click(ev.pos)
@debug_timer("day.tick")
def tick(self, gamestate):