projects
/
tabakrolletjie.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (parent:
b44d328
)
Add broken click handling.
author
Simon Cross
<hodgestar@gmail.com>
Tue, 6 Sep 2016 19:44:40 +0000
(21:44 +0200)
committer
Simon Cross
<hodgestar@gmail.com>
Tue, 6 Sep 2016 19:44:40 +0000
(21:44 +0200)
tabakrolletjie/scenes/day.py
patch
|
blob
|
history
diff --git
a/tabakrolletjie/scenes/day.py
b/tabakrolletjie/scenes/day.py
index 31590d4bb3558eb3363edc0ea918cb909b0ffcda..9d410c2a1172abba7e1c568eb4a52418eb887215 100644
(file)
--- a/
tabakrolletjie/scenes/day.py
+++ b/
tabakrolletjie/scenes/day.py
@@
-1,15
+1,20
@@
""" Be prepared. """
""" Be prepared. """
+import pygame.display
import pygame.locals as pgl
import pymunk
import pygame.locals as pgl
import pymunk
+import pymunk.pygame_util
from .base import BaseScene
from .base import BaseScene
+from ..constants import FITTINGS_CATEGORY
from ..lights import BaseLight
from ..obstacles import BaseObstacle
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..lights import BaseLight
from ..obstacles import BaseObstacle
from ..events import SceneChangeEvent
from ..utils import debug_timer
+CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
+
class DayScene(BaseScene):
def enter(self, gamestate):
class DayScene(BaseScene):
def enter(self, gamestate):
@@
-33,6
+38,16
@@
class DayScene(BaseScene):
for light in self._lights:
light.render_fittings(surface)
for light in self._lights:
light.render_fittings(surface)
+ def left_click(self, surfpos):
+ print "LEFT"
+ pos = pymunk.pygame_util.from_pygame(
+ surfpos, pygame.display.get_surface())
+ print surfpos, pos
+ print self._space.point_query(pos, 1.0, CLICK_FILTER)
+
+ def right_click(self, pos):
+ pass
+
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
@@
-41,6
+56,11
@@
class DayScene(BaseScene):
elif ev.key == pgl.K_t:
for light in self._lights:
light.toggle()
elif ev.key == pgl.K_t:
for light in self._lights:
light.toggle()
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ if ev.button == 1:
+ self.left_click(ev.pos)
+ elif ev.button == 3:
+ self.right_click(ev.pos)
@debug_timer("day.tick")
def tick(self, gamestate):
@debug_timer("day.tick")
def tick(self, gamestate):