from .base import BaseScene
from ..battery import BatteryManager
from ..lights import LightManager
-from ..infobar import InfoBar
+from ..infobar import InfoBar, CountDownBar
from ..obstacles import ObstacleManager
from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..transforms import Overlay
from ..turnip import Turnip
from ..widgets import ImageButton
-from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS
+from ..constants import (
+ NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS)
class NightScene(BaseScene):
DARKNESS = Overlay(colour=(0, 0, 0, 150))
+ HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH
def enter(self, gamestate):
self._space = pymunk.Space()
self._battery = BatteryManager(gamestate)
self.check_battery()
self._infobar = InfoBar("day", battery=self._battery, scene=self)
+ self._countdownbar = CountDownBar("h")
self._mould = Boyd(gamestate, self._space)
self._turnips = []
for turnip_data in gamestate.turnips:
def power_usage(self):
return int(self._lights.total_power_usage())
+ def remaining_hours(self):
+ return int(round(
+ (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK))
+
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.blit(self._soil, (0, 0))
self._obstacles.render(surface)
self._lights.render_fittings(surface)
self._infobar.render(surface, gamestate)
+ self._countdownbar.render(surface, self.remaining_hours())
for tool in self._tools:
tool.render(surface)