Use count down bar.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 19:06:40 +0000 (21:06 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 19:06:40 +0000 (21:06 +0200)
tabakrolletjie/scenes/night.py

index 803827665d534eb2627aef88dc47bb4d42a6d1a6..e78ba815c3294219efb0a4a421e0850969a725c9 100644 (file)
@@ -8,7 +8,7 @@ import pymunk
 from .base import BaseScene
 from ..battery import BatteryManager
 from ..lights import LightManager
-from ..infobar import InfoBar
+from ..infobar import InfoBar, CountDownBar
 from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
@@ -17,12 +17,14 @@ from ..loader import loader
 from ..transforms import Overlay
 from ..turnip import Turnip
 from ..widgets import ImageButton
-from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS
+from ..constants import (
+    NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS)
 
 
 class NightScene(BaseScene):
 
     DARKNESS = Overlay(colour=(0, 0, 0, 150))
+    HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH
 
     def enter(self, gamestate):
         self._space = pymunk.Space()
@@ -31,6 +33,7 @@ class NightScene(BaseScene):
         self._battery = BatteryManager(gamestate)
         self.check_battery()
         self._infobar = InfoBar("day", battery=self._battery, scene=self)
+        self._countdownbar = CountDownBar("h")
         self._mould = Boyd(gamestate, self._space)
         self._turnips = []
         for turnip_data in gamestate.turnips:
@@ -63,6 +66,10 @@ class NightScene(BaseScene):
     def power_usage(self):
         return int(self._lights.total_power_usage())
 
+    def remaining_hours(self):
+        return int(round(
+            (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK))
+
     @debug_timer("night.render")
     def render(self, surface, gamestate):
         surface.blit(self._soil, (0, 0))
@@ -82,6 +89,7 @@ class NightScene(BaseScene):
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
         self._infobar.render(surface, gamestate)
+        self._countdownbar.render(surface, self.remaining_hours())
 
         for tool in self._tools:
             tool.render(surface)