INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
INFO_LEFT_PADDING = 18
PLAYER_SIZE = (64, 96)
+ACTION_TEXT_OFFSET = 20
# Player States
ACT = 1
'WHITE': (255, 255, 255),
})
+
ACTION_GLYPHS = AttrDict({
- 'CLEAR_BITS': 0,
- 'TOGGLE_BITS': 1,
- 'SET_BITS': 2,
- 'CHANGE_BOARD': 3,
- 'DAMAGE': 4,
- 'HEAL': 5,
- 'MOVEMENT': 6,
- 'WINTOKEN': 7,
- 'MSB': 8,
- 'NOTHING': 9,
+ 'CLEAR_BITS': 'glyphs/bits_clear.png',
+ 'TOGGLE_BITS': 'glyphs/bits_toggle.png',
+ 'SET_BITS': 'glyphs/bits_set.png',
+ 'CHANGE_BOARD': 'glyphs/board.png',
+ 'DAMAGE': 'glyphs/damage.png',
+ 'HEAL': 'glyphs/health.png',
+ 'MOVEMENT': 'glyphs/move.png',
+ 'WINTOKEN': 'glyphs/win.png',
+ 'MSB': 'glyphs/msb.png',
+ 'NOTHING': 'glyphs/do_nothing.png',
})
import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
- EXAMINE, PALETTE, INFO_LEFT_PADDING)
+from naja.constants import (
+ INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE, PALETTE,
+ ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
from naja.events import finish_event
from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
from naja.sound import sound
from naja.utils import bit_glyphs
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
# Extract actions and such from the card
- title = TextWidget((INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
- colour=PALETTE.WHITE)
+ title = TextWidget(
+ (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+ colour=PALETTE.WHITE)
title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
hint = TextBoxWidget((4, 0), hint_text, padding=2,
box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
hint.prepare()
- y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING -2
+ y_offset = (
+ INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+ - 2)
self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
def prepare_action(self, choice, action, y_offset):
x_offset = INFO_LEFT_PADDING
+ glyphs_x_offset = 0
+ glyphs_y_offset = y_offset
+ y_offset += ACTION_TEXT_OFFSET
action_viable = action.check_available(self.state.player)
text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
pygame.draw.lines(self.surface, border_colour, True,
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
+
if action.required_bits:
img_name = BIT_MAP[action.required_bits].replace(
'.png', '_small.png')
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+ glyphs_x_offset += img.get_width() + 4
+ else:
+ glyphs_x_offset = INFO_LEFT_PADDING
+
+ for glyph in action.GLYPHS:
+ img = resources.get_image(
+ glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+ glyphs_x_offset += img.get_width()
+ if action.MSB_GLYPH is not None:
+ img = resources.get_image(
+ action.MSB_GLYPH,
+ transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
import pygame
from naja.constants import (
- TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS,
- PALETTE)
+ TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
}
-GLYPH_MAP = {
- ACTION_GLYPHS.CLEAR_BITS: 'glyphs/bits_clear.png',
- ACTION_GLYPHS.TOGGLE_BITS: 'glyphs/bits_toggle.png',
- ACTION_GLYPHS.SET_BITS: 'glyphs/bits_set.png',
- ACTION_GLYPHS.CHANGE_BOARD: 'glyphs/board.png',
- ACTION_GLYPHS.DAMAGE: 'glyphs/damage.png',
- ACTION_GLYPHS.HEAL: 'glyphs/health.png',
- ACTION_GLYPHS.MOVEMENT: 'glyphs/move.png',
- ACTION_GLYPHS.WINTOKEN: 'glyphs/win.png',
- ACTION_GLYPHS.MSB: 'glyphs/msb.png',
- ACTION_GLYPHS.NOTHING: 'glyphs/do_nothing.png',
-}
-
-
class TileWidget(Widget):
"""Widget which holds a tile on the game board."""
def __init__(self, pos, state=None, board_pos=None):
x_offset = self._prepare_lock(action, y_offset)
if self.board_pos != self.state.player.position:
for glyph in action.GLYPHS:
- img = resources.get_image(
- GLYPH_MAP[glyph], transforms=(EIGHT_BIT,))
+ img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()
if action.MSB_GLYPH is not None:
img = resources.get_image(
- GLYPH_MAP[action.MSB_GLYPH],
+ action.MSB_GLYPH,
transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()