BIT_MAP = {
- BITS.CYAN: 'board/tile_cyan.png',
- BITS.MAGENTA: 'board/tile_magenta.png',
- BITS.YELLOW: 'board/tile_yellow.png',
- }
+ BITS.CYAN: 'board/tile_cyan.png',
+ BITS.MAGENTA: 'board/tile_magenta.png',
+ BITS.YELLOW: 'board/tile_yellow.png',
+ }
class TileWidget(Widget):
self.board_pos = board_pos
def prepare(self):
- # Placeholder logic - just draw the outline of a square
+ # Draw background
+ x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
+ if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
+ # Inner ring
+ bg = resources.get_image('board/tile_2.png',
+ transforms=(EIGHT_BIT,))
+ else:
+ bg = resources.get_image('board/tile_1.png',
+ transforms=(EIGHT_BIT,))
self.surface = pygame.surface.Surface(TILE_SIZE)
- pygame.draw.lines(self.surface, pgl.color.THECOLORS['yellow'],
- True, [(1, 1), (1, 95), (95, 95), (95, 1)], 2)
- self.surface.convert_alpha(pygame.display.get_surface())
+ self.surface.blit(bg, (0, 0))
# Look up the required bits on the board location
card = self.state.board_locations[self.board_pos]
bits = []