Draw tile backgrounds
authorNeil <neil@dip.sun.ac.za>
Tue, 13 May 2014 08:28:24 +0000 (10:28 +0200)
committerNeil <neil@dip.sun.ac.za>
Tue, 13 May 2014 08:28:33 +0000 (10:28 +0200)
naja/widgets/tile.py

index cd0ab3ab33d3eda36d8bce098e7dd92ebf43b2ab..4823144435f1d8a197cbc7530c36937fbf66c1ab 100644 (file)
@@ -9,10 +9,10 @@ from naja.widgets.base import Widget
 
 
 BIT_MAP = {
-        BITS.CYAN: 'board/tile_cyan.png',
-        BITS.MAGENTA: 'board/tile_magenta.png',
-        BITS.YELLOW: 'board/tile_yellow.png',
-        }
+    BITS.CYAN: 'board/tile_cyan.png',
+    BITS.MAGENTA: 'board/tile_magenta.png',
+    BITS.YELLOW: 'board/tile_yellow.png',
+    }
 
 
 class TileWidget(Widget):
@@ -23,11 +23,17 @@ class TileWidget(Widget):
         self.board_pos = board_pos
 
     def prepare(self):
-        # Placeholder logic - just draw the outline of a square
+        # Draw background
+        x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
+        if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
+            # Inner ring
+            bg = resources.get_image('board/tile_2.png',
+                                     transforms=(EIGHT_BIT,))
+        else:
+            bg = resources.get_image('board/tile_1.png',
+                                     transforms=(EIGHT_BIT,))
         self.surface = pygame.surface.Surface(TILE_SIZE)
-        pygame.draw.lines(self.surface, pgl.color.THECOLORS['yellow'],
-                          True, [(1, 1), (1, 95), (95, 95), (95, 1)], 2)
-        self.surface.convert_alpha(pygame.display.get_surface())
+        self.surface.blit(bg, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
         bits = []