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Enemies should not hide under the keypad
author
Neil
<neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:05:35 +0000
(
00:05
+0200)
committer
Neil
<neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:08:49 +0000
(
00:08
+0200)
koperkapel/scenes/level.py
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diff --git
a/koperkapel/scenes/level.py
b/koperkapel/scenes/level.py
index ca20f732a75f2d5d2f88a22e062e69d60f768ab3..0aaa33d487dea765feeaa6776552fc26cefdfb3e 100644
(file)
--- a/
koperkapel/scenes/level.py
+++ b/
koperkapel/scenes/level.py
@@
-98,7
+98,7
@@
class GameLevelScene(BaseLevelScene):
self._friends = self.actors.add_layer("friendly roaches", level=9)
self._items = self.actors.add_layer("items", level=9)
self._generators = self.actors.add_layer("enemy generators", level=8)
- self._enemies = self.actors.add_layer("enemies", level=
7
)
+ self._enemies = self.actors.add_layer("enemies", level=
11
)
self._vehicle = Vehicle.current(world)
self._mode = 'walk'
self._angle = 0 # up