Render Boyd under the lights and such
authorNeil <neil@dip.sun.ac.za>
Tue, 6 Sep 2016 19:24:34 +0000 (21:24 +0200)
committerNeil <neil@dip.sun.ac.za>
Tue, 6 Sep 2016 19:24:34 +0000 (21:24 +0200)
tabakrolletjie/scenes/night.py

index 2ff13ec4f70490077d48e39cc12e64d66910f742..b3e00d24a9a8c85c185cb06456b747c8493bb97d 100644 (file)
@@ -29,13 +29,13 @@ class NightScene(BaseScene):
     @debug_timer("night.render")
     def render(self, surface, gamestate):
         surface.fill((0, 0, 155))
+        self._mould.render(surface)
         for light in self._lights:
             light.render_light(surface)
         for obs in self._obstacles:
             obs.render(surface)
         for light in self._lights:
             light.render_fittings(surface)
-        self._mould.render(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN: