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Render Boyd under the lights and such
author
Neil
<neil@dip.sun.ac.za>
Tue, 6 Sep 2016 19:24:34 +0000
(21:24 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Tue, 6 Sep 2016 19:24:34 +0000
(21:24 +0200)
tabakrolletjie/scenes/night.py
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diff --git
a/tabakrolletjie/scenes/night.py
b/tabakrolletjie/scenes/night.py
index 2ff13ec4f70490077d48e39cc12e64d66910f742..b3e00d24a9a8c85c185cb06456b747c8493bb97d 100644
(file)
--- a/
tabakrolletjie/scenes/night.py
+++ b/
tabakrolletjie/scenes/night.py
@@
-29,13
+29,13
@@
class NightScene(BaseScene):
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
+ self._mould.render(surface)
for light in self._lights:
light.render_light(surface)
for obs in self._obstacles:
obs.render(surface)
for light in self._lights:
light.render_fittings(surface)
- self._mould.render(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN: