self._lights = LightManager(self._space, gamestate)
self._battery = BatteryManager(gamestate)
self._turnips = []
- self._seeds = gamestate.seeds
- self._harvested = gamestate.harvested
self._paused = False
self._tool = None
self._light_colors = None
"textures", "soil.png", transform=self.BRIGHTNESS)
# Check if we've lost
self._game_over_text = []
- if self._seeds == 0 and len(self._turnips) == 0:
- self._draw_you_lose()
- elif self._harvested >= gamestate.get_target():
- self._draw_you_win()
+ if gamestate.seeds == 0 and len(self._turnips) == 0:
+ self._draw_you_lose(gamestate)
+ elif gamestate.harvested >= gamestate.get_target():
+ self._draw_you_win(gamestate)
- def _draw_you_lose(self):
+ def _draw_you_lose(self, gamestate):
overlay = pygame.surface.Surface(
(SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
overlay.fill((0, 0, 0, 128))
(shadowed_text("Press a key to return to the menu",
FONTS["sans"], 24), (350, 400)))
- def _draw_you_win(self):
+ def _draw_you_win(self, gamestate):
overlay = pygame.surface.Surface(
(SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
overlay.fill((0, 0, 0, 128))
(shadowed_text("You Win", FONTS["bold"], 48), (400, 280)))
self._game_over_text.append(
(shadowed_text(
- "You have Successfully Harvested %d turnips" % self._harvested,
+ ("You have Successfully Harvested %d turnips" %
+ gamestate.harvested),
FONTS["sans"], 24),
(300, 350)))
self._game_over_text.append(
# Turnips grow at dawn
seeds = turnip.grow()
if seeds:
- self._seeds += seeds
- self._harvested += 1
+ gamestate.seeds += seeds
+ gamestate.harvested += 1
else:
self._turnips.append(turnip)
def exit(self, gamestate):
self._unset_cursor()
- gamestate.seeds = self._seeds
- gamestate.harvested = self._harvested
turnip_data = [turnip.serialize() for turnip in self._turnips]
gamestate.turnips = turnip_data
self._light_toolbar = []
def _place_seed(self, gamestate, ev):
- if self._seeds > 0:
+ if gamestate.seeds > 0:
# plant seed
# We don't want top-left to equal the mouse position,
# since that looks weird, but we don't want to center
try:
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
- self._seeds -= 1
+ gamestate.seeds -= 1
self._update_infobar(gamestate)
except TurnipInvalidPosition:
# TODO: Add error sound or something
cfg = cfg.copy()
cost = cfg.pop("cost")
cfg.pop("available_colours")
- if self._seeds > cost:
+ if gamestate.seeds > cost:
pos = pymunk.pygame_util.from_pygame(
ev.pos, pygame.display.get_surface())
# Bail if we're too close to an existing light
if self._lights.nearest(pos, max_distance=25):
return
- self._seeds -= cost
+ gamestate.seeds -= cost
self._update_infobar(gamestate)
cfg["position"] = pos
cfg["colours"] = colours
def _update_infobar(self, gamestate):
line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % (
- gamestate.days, gamestate.get_target(), self._harvested))
+ gamestate.days, gamestate.get_target(), gamestate.harvested))
line1_img = self._infobar_font.render(line1, True, (255, 255, 255))
line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % (
- self._seeds, len(self._turnips), self._battery.current,
+ gamestate.seeds, len(self._turnips), self._battery.current,
self._battery.max))
line2_img = self._infobar_font.render(line2, True, (255, 255, 255))
width = max(line1_img.get_width(), line2_img.get_width()) + 10