y_offset = 0
pos = lambda: (INFO_LEFT_PADDING, y_offset)
- # Top title
- title = TextWidget(
- pos(), TITLES[self.state.gameboard.player_mode],
- colour=PALETTE.WHITE)
- title.render(self.surface)
- y_offset += title.surface.get_rect().height - 4
-
# Bits
bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
for bit in reversed(range(8)))
bits_text = '%s %s' % (
bits_text, bit_glyphs(self.card.bitwise_operand))
card_bits = TextBoxWidget(
- pos(), bits_text, box_width=box_width,
- colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
- card_bits.render(self.surface)
+ (0, 0), bits_text, padding=4, centre=True,
+ colour=PALETTE.WHITE, border=2,
+ bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
+ box_width=box_width)
+ card_bits.prepare()
+ self.surface.blit(card_bits.surface, pos())
y_offset += card_bits.surface.get_rect().height + 4
# Actions
super(TextBoxWidget, self).__init__(*args, **kwargs)
- def lines(self, image_map):
+ def lines(self):
if self.box_width != 0:
- return self._wrapped_lines(image_map)
+ return self._wrapped_lines()
else:
- return self.text.splitlines()
+ return ((line, []) for line in self.text.splitlines())
- def _prepare_glyph(self, image_map, glyph, current_words, lines):
+ def _prepare_glyph(self, glyph, current_words):
+ glyphs = []
size = self.font.size(' '.join(current_words[:-1] + ['']))
x = size[0] * EIGHT_BIT_SCALE + self.padding
- y = size[1] * lines * EIGHT_BIT_SCALE + self.padding
+ y = 0
for glyph_key in glyph.glyph_keys:
image_name, colour = MARKUP_MAP[glyph_key]
if colour is None:
colour = self.colour
image = resources.get_image(
image_name, transforms=(EIGHT_BIT, blender(colour)))
- image_map[(x, y)] = image
+ glyphs.append(((x, y), image))
x += image.get_width()
+ return glyphs
def _check_markup(self, word):
suffix = ''
return None
- def _wrapped_lines(self, image_map):
+ def _wrapped_lines(self):
def words_fit(words):
words_line = ' '.join(words)
width = self.font.size(words_line)[0] * EIGHT_BIT_SCALE
line = line.strip()
if not line:
line_count += 1
- yield line
+ yield (line, [])
continue
- current_words = []
+ current_words, glyphs = [], []
remaining_words = line.split()
while remaining_words:
word = remaining_words.pop(0)
current_words.append(word)
if words_fit(current_words):
if glyph is not None:
- self._prepare_glyph(
- image_map, glyph, current_words, line_count)
+ glyphs.extend(self._prepare_glyph(
+ glyph, current_words))
else:
line_count += 1
- yield ' '.join(current_words[:-1])
- current_words = []
+ yield (' '.join(current_words[:-1]), glyphs)
+ current_words, glyphs = [], []
if glyph is not None:
word = glyph.markup_text
remaining_words.insert(0, word)
if current_words and words_fit(current_words):
line_count += 1
- yield ' '.join(current_words)
+ yield (' '.join(current_words), glyphs)
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
- image_map = {}
rendered_lines = []
width, height = self.padding * 2, self.padding * 2
- for line in self.lines(image_map):
+ for line, glyphs in self.lines():
line_surface = self.render_line(line)
line_rect = line_surface.get_rect()
rendered_lines.append(line_surface)
width = max(width, line_rect.width + self.padding * 2)
height += line_rect.height
+ for pos, img in glyphs:
+ line_surface.blit(img, pos)
if self.full_width:
width = max(width, self.box_width)
x += self.padding
self.surface.blit(line_surface, (x, y))
y += line_surface.get_rect().height
- for pos, img in image_map.items():
- self.surface.blit(img, pos)
self.render_border(self.surface)