36b375533f0c497f68f80151b7e9357b8f64b792
[naja.git] / naja / widgets / info_area.py
1 """
2 Widget for the game board information area.
3 """
4 import pygame
5 import pygame.locals as pgl
6
7 from naja.constants import (
8     INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9     ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
10     INFO_RIGHT_PADDING, BIT_SIZE, BITS)
11 from naja.events import finish_event
12 from naja.resources import resources
13 from naja.resources.mutators import EIGHT_BIT, blender
14 from naja.sound import sound
15 from naja.utils import bit_glyphs
16
17 from naja.widgets.base import Widget
18 from naja.widgets.tile import BIT_MAP
19 from naja.widgets.text import TextBoxWidget, TextWidget
20
21
22 HINTS = {
23     ACT: "Choose an action using {NORTH,SOUTH} keys.\n"
24          "Press {RETURN} to execute it.",
25     EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
26 }
27
28 HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile."
29
30 TITLES = {
31     ACT: "Choose an Action",
32     EXAMINE: "Select a Tile",
33 }
34
35
36 class InfoAreaWidget(Widget):
37     """
38     Widget for the game board information area.
39     """
40     def __init__(self, pos, state):
41         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
42         self.state = state
43         self.chosen = None
44         self.card_position = state.player.position
45         self.set_position(state.player.position)
46
47     def prepare(self):
48         if self.state.gameboard.player_mode == ACT:
49             self.set_position(self.state.player.position)
50         self.surface = pygame.surface.Surface(INFO_SIZE)
51         self.surface.fill((0, 0, 0))
52
53         box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
54         y_offset = 0
55         pos = lambda: (INFO_LEFT_PADDING, y_offset)
56
57         # Top title
58         title = TextWidget(
59             pos(), TITLES[self.state.gameboard.player_mode],
60             colour=PALETTE.WHITE)
61         title.render(self.surface)
62         y_offset += title.surface.get_rect().height - 4
63
64         # Bits
65         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
66                             for bit in reversed(range(8)))
67         if self.card.bitwise_operand:
68             bits_text = '%s %s' % (
69                 bits_text, bit_glyphs(self.card.bitwise_operand))
70         card_bits = TextBoxWidget(
71             pos(), bits_text, box_width=box_width,
72             colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
73         card_bits.render(self.surface)
74         y_offset += card_bits.surface.get_rect().height + 4
75
76         # Actions
77         for choice, action in enumerate(self.card.actions):
78             y_offset = self.prepare_action(choice, action, y_offset, box_width)
79
80         # Hint text
81         hint_text = HINTS[self.state.gameboard.player_mode]
82         if self.state.gameboard.player_mode == EXAMINE:
83             if self.card_position in self.state.player.legal_moves():
84                 hint_text += HINT_LEGAL_MOVE
85
86         hint = TextBoxWidget(
87             (0, 0), hint_text, padding=4,
88             colour=PALETTE.WHITE, border=2,
89             bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
90             box_width=box_width)
91         hint.prepare()
92         y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
93                     - BIT_SIZE[1] - 2)
94         self.surface.blit(hint.surface, pos())
95
96         # Game mode (puzzle, easy, standard, hard, etc ...)
97         game_mode = TextBoxWidget(
98             (0, 0), self.mode_hint(), padding=4, centre=True,
99             colour=PALETTE.WHITE, border=2,
100             bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
101             box_width=box_width)
102         game_mode.prepare()
103
104         y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
105         self.surface.blit(game_mode.surface, pos())
106
107     def mode_hint(self):
108         gameboard = self.state.gameboard
109         if gameboard.puzzle:
110             return "PUZZLE"
111         return {
112             0: "DEATH", 1: "LUDICROUS",
113             2: "RAMBO", 3: "HARD",
114             4: "STANDARD", 5: "EASY",
115         }.get(gameboard.max_health, "UNKNOWN")
116
117     def prepare_action(self, choice, action, y_offset, box_width):
118         x_offset = INFO_LEFT_PADDING
119         glyphs_x_offset = 0
120         glyphs_y_offset = y_offset
121         y_offset += ACTION_TEXT_OFFSET
122         action_viable = action.check_available(self.state.player)
123         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
124
125         text = TextBoxWidget(
126             (x_offset, y_offset), action.get_text(self.card),
127             box_width=box_width,
128             fontsize=28, colour=text_colour,
129             border=2, border_colour=PALETTE.GREY)
130         text.render(self.surface)
131
132         border_colour = None
133         if choice == self.chosen:
134             border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
135         if border_colour:
136             bottom = y_offset + text.surface.get_rect().height
137             right = text.surface.get_rect().width + x_offset
138             pygame.draw.lines(self.surface, border_colour, True,
139                               [(x_offset, y_offset), (right, y_offset),
140                                (right, bottom), (x_offset, bottom)], 4)
141
142         required_keys = action.required_bits & frozenset([
143             BITS.RED, BITS.GREEN, BITS.BLUE])
144         if required_keys in BIT_MAP:
145             img_name = BIT_MAP[required_keys].replace(
146                 '.png', '_small.png')
147             img = resources.get_image(img_name,
148                                       transforms=(EIGHT_BIT,))
149             self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
150             glyphs_x_offset += img.get_width() + 4
151         else:
152             glyphs_x_offset = INFO_LEFT_PADDING
153
154         if BITS.MSB in action.required_bits:
155             msb = resources.get_image('board/msb_lock_decoration.png',
156                                       transforms=(EIGHT_BIT,))
157             msb_rect = msb.get_rect()
158             self.surface.blit(
159                 msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
160             )
161
162         for glyph in action.get_glyphs():
163             img = resources.get_image(
164                 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
165             self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
166             glyphs_x_offset += img.get_width()
167         if action.get_msb_glyph() is not None:
168             img = resources.get_image(
169                 action.get_msb_glyph(),
170                 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
171             self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
172
173         return y_offset + text.surface.get_rect().height + 16
174
175     def set_position(self, position):
176         self.card_position = position
177         self.card = self.state.board_locations[self.card_position]
178         if self.state.gameboard.player_mode == ACT:
179             if self.chosen is None:
180                 self.chosen = 0
181         else:
182             self.chosen = None
183
184     def draw(self, surface):
185         surface.blit(self.surface, self.pos)
186
187     def next_action(self, viable_only=False, step=1):
188         num_actions = len(self.card.actions)
189         if num_actions == 0:
190             return
191         player = self.state.player
192         chosen = self.chosen
193         for i in range(num_actions - 1):
194             # loop through each action at most once.
195             chosen = (chosen + step) % num_actions
196             action = self.card.actions[chosen]
197             if not viable_only or action.check_available(player):
198                 sound.play_sound('zoop.ogg', volume=0.05)
199                 self.chosen = chosen
200
201     def prev_action(self, viable_only=False):
202         return self.next_action(viable_only=viable_only, step=-1)
203
204     def try_perform_action(self):
205         player = self.state.player
206         action = self.card.actions[self.chosen]
207         if not action.check_available(player):
208             sound.play_sound('error.ogg')
209         else:
210             sound.play_sound('chirp.ogg', volume=0.5)
211             action.perform_action(self.state.gameboard, self.card)
212             self.state.gameboard.card_used(player.position)
213             self.state.gameboard.change_mode(EXAMINE)
214             self.set_position(player.position)
215
216     def handle_event(self, ev):
217         if self.state.gameboard.player_mode == EXAMINE:
218             return super(InfoAreaWidget, self).handle_event(ev)
219         if ev.type == pgl.KEYDOWN:
220             if ev.key in KEYS.SELECT:
221                 self.try_perform_action()
222                 return finish_event()
223             if ev.key in KEYS.UP:
224                 self.next_action()
225                 return finish_event()
226             if ev.key in KEYS.DOWN:
227                 self.prev_action()
228                 return finish_event()
229             if ev.key in KEYS.SWITCH:
230                 self.next_action(viable_only=True)
231                 return finish_event()
232         return super(InfoAreaWidget, self).handle_event(ev)