2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (
8 INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9 ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
10 INFO_RIGHT_PADDING, BIT_SIZE, BITS)
11 from naja.events import finish_event
12 from naja.resources import resources
13 from naja.resources.mutators import EIGHT_BIT, blender
14 from naja.sound import sound
15 from naja.utils import bit_glyphs
17 from naja.widgets.base import Widget
18 from naja.widgets.tile import BIT_MAP
19 from naja.widgets.text import TextBoxWidget, TextWidget
23 ACT: "Choose an action using {NORTH,SOUTH} keys.\n"
24 "Press {RETURN} to execute it.",
25 EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
28 HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile."
31 ACT: "Choose an Action",
32 EXAMINE: "Select a Tile",
36 class InfoAreaWidget(Widget):
38 Widget for the game board information area.
40 def __init__(self, pos, state):
41 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
44 self.card_position = state.player.position
45 self.set_position(state.player.position)
48 if self.state.gameboard.player_mode == ACT:
49 self.set_position(self.state.player.position)
50 self.surface = pygame.surface.Surface(INFO_SIZE)
51 self.surface.fill((0, 0, 0))
53 box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
55 pos = lambda: (INFO_LEFT_PADDING, y_offset)
59 pos(), TITLES[self.state.gameboard.player_mode],
61 title.render(self.surface)
62 y_offset += title.surface.get_rect().height - 4
65 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
66 for bit in reversed(range(8)))
67 if self.card.bitwise_operand:
68 bits_text = '%s %s' % (
69 bits_text, bit_glyphs(self.card.bitwise_operand))
70 card_bits = TextBoxWidget(
71 pos(), bits_text, box_width=box_width,
72 colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
73 card_bits.render(self.surface)
74 y_offset += card_bits.surface.get_rect().height + 4
77 for choice, action in enumerate(self.card.actions):
78 y_offset = self.prepare_action(choice, action, y_offset, box_width)
81 hint_text = HINTS[self.state.gameboard.player_mode]
82 if self.state.gameboard.player_mode == EXAMINE:
83 if self.card_position in self.state.player.legal_moves():
84 hint_text += HINT_LEGAL_MOVE
87 (0, 0), hint_text, padding=4,
88 colour=PALETTE.WHITE, border=2,
89 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
92 y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
94 self.surface.blit(hint.surface, pos())
96 # Game mode (puzzle, easy, standard, hard, etc ...)
97 game_mode = TextBoxWidget(
98 (0, 0), self.mode_hint(), padding=4, centre=True,
99 colour=PALETTE.WHITE, border=2,
100 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
104 y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
105 self.surface.blit(game_mode.surface, pos())
108 gameboard = self.state.gameboard
112 0: "DEATH", 1: "LUDICROUS",
113 2: "RAMBO", 3: "HARD",
114 4: "STANDARD", 5: "EASY",
115 }.get(gameboard.max_health, "UNKNOWN")
117 def prepare_action(self, choice, action, y_offset, box_width):
118 x_offset = INFO_LEFT_PADDING
120 glyphs_y_offset = y_offset
121 y_offset += ACTION_TEXT_OFFSET
122 action_viable = action.check_available(self.state.player)
123 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
125 text = TextBoxWidget(
126 (x_offset, y_offset), action.get_text(self.card),
128 fontsize=28, colour=text_colour,
129 border=2, border_colour=PALETTE.GREY)
130 text.render(self.surface)
133 if choice == self.chosen:
134 border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
136 bottom = y_offset + text.surface.get_rect().height
137 right = text.surface.get_rect().width + x_offset
138 pygame.draw.lines(self.surface, border_colour, True,
139 [(x_offset, y_offset), (right, y_offset),
140 (right, bottom), (x_offset, bottom)], 4)
142 required_keys = action.required_bits & frozenset([
143 BITS.RED, BITS.GREEN, BITS.BLUE])
144 if required_keys in BIT_MAP:
145 img_name = BIT_MAP[required_keys].replace(
146 '.png', '_small.png')
147 img = resources.get_image(img_name,
148 transforms=(EIGHT_BIT,))
149 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
150 glyphs_x_offset += img.get_width() + 4
152 glyphs_x_offset = INFO_LEFT_PADDING
154 if BITS.MSB in action.required_bits:
155 msb = resources.get_image('board/msb_lock_decoration.png',
156 transforms=(EIGHT_BIT,))
157 msb_rect = msb.get_rect()
159 msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
162 for glyph in action.get_glyphs():
163 img = resources.get_image(
164 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
165 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
166 glyphs_x_offset += img.get_width()
167 if action.get_msb_glyph() is not None:
168 img = resources.get_image(
169 action.get_msb_glyph(),
170 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
171 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
173 return y_offset + text.surface.get_rect().height + 16
175 def set_position(self, position):
176 self.card_position = position
177 self.card = self.state.board_locations[self.card_position]
178 if self.state.gameboard.player_mode == ACT:
179 if self.chosen is None:
184 def draw(self, surface):
185 surface.blit(self.surface, self.pos)
187 def next_action(self, viable_only=False, step=1):
188 num_actions = len(self.card.actions)
191 player = self.state.player
193 for i in range(num_actions - 1):
194 # loop through each action at most once.
195 chosen = (chosen + step) % num_actions
196 action = self.card.actions[chosen]
197 if not viable_only or action.check_available(player):
198 sound.play_sound('zoop.ogg', volume=0.05)
201 def prev_action(self, viable_only=False):
202 return self.next_action(viable_only=viable_only, step=-1)
204 def try_perform_action(self):
205 player = self.state.player
206 action = self.card.actions[self.chosen]
207 if not action.check_available(player):
208 sound.play_sound('error.ogg')
210 sound.play_sound('chirp.ogg', volume=0.5)
211 action.perform_action(self.state.gameboard, self.card)
212 self.state.gameboard.card_used(player.position)
213 self.state.gameboard.change_mode(EXAMINE)
214 self.set_position(player.position)
216 def handle_event(self, ev):
217 if self.state.gameboard.player_mode == EXAMINE:
218 return super(InfoAreaWidget, self).handle_event(ev)
219 if ev.type == pgl.KEYDOWN:
220 if ev.key in KEYS.SELECT:
221 self.try_perform_action()
222 return finish_event()
223 if ev.key in KEYS.UP:
225 return finish_event()
226 if ev.key in KEYS.DOWN:
228 return finish_event()
229 if ev.key in KEYS.SWITCH:
230 self.next_action(viable_only=True)
231 return finish_event()
232 return super(InfoAreaWidget, self).handle_event(ev)