TODO
====
-* Battery and light power consts
-* Mould power increases to prevent farming (partially implemented, needs balancing)
+* Seralize light on / off and colour selection state across day / night transition
+* Night remaining counter
+* Eye colour
* Save game
-* More sounds
* Five levels
-* Seralize light on / off and colour selection state across day / night transition
+* More sounds
Done
====
* 'End the Day' button
* Win condition
* Mould resistances
+* Battery and light power consts
+* Mould power increases to prevent farming