roach.level = level
roach.move = partial(move, roach)
roach.last_moved = 0
+ roach.start_pos = None
each_tick(roach.move)
return roach
"""Enemy roach move method"""
roach.last_moved += dt
if roach.last_moved > 0.5:
- print('Moving')
+ if not roach.start_pos:
+ roach.start_pos = roach.game_pos
roach.last_moved = 0
+ attempt = 0
+ while attempt < 4:
+ attempt += 1
+ dx = random.randint(-1, 1)
+ dy = random.randint(-1, 1)
+ if abs(roach.game_pos[0] + dx - roach.start_pos[0]) > 2:
+ continue
+ if abs(roach.game_pos[1] + dy - roach.start_pos[1]) > 2:
+ continue
+ if roach.level.can_walk(roach.game_pos[0] + dx, roach.game_pos[1] + dy, 'floor'):
+ enemy = roach.level.get_enemy(roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ if enemy and enemy is not roach:
+ continue
+ roach.game_pos = (roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ break