+ attempt = 0
+ while attempt < 4:
+ attempt += 1
+ dx = random.randint(-1, 1)
+ dy = random.randint(-1, 1)
+ if abs(roach.game_pos[0] + dx - roach.start_pos[0]) > 2:
+ continue
+ if abs(roach.game_pos[1] + dy - roach.start_pos[1]) > 2:
+ continue
+ if roach.level.can_walk(roach.game_pos[0] + dx, roach.game_pos[1] + dy, 'floor'):
+ enemy = roach.level.get_enemy(roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ if enemy and enemy is not roach:
+ continue
+ roach.game_pos = (roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ break