def __init__(self, state):
super(CreditsScene, self).__init__(state)
- self.widgets.append(TextWidget((120, 120), 'Credits', fontsize=32,
- self.add(TextWidget((60, 10), 'Credits', fontsize=32, colour='white'))
- self.add(TextWidget((60, 30), 'Your mom\nA stranger', fontsize=32,
- colour='white'))
++ self.add(TextWidget((360, 160), 'Credits', fontsize=32,
+ colour='white'))
- self.widgets.append(TextBoxWidget((120, 30),
++ self.add(TextBoxWidget((120, 30),
+ 'Your mom '
- 'A stranger \nA \nbag full of snakes', fontsize=32,
++ 'A stranger \n'
++ 'A \n'
++ 'bag full of snakes\n'
++ 'A host of really bored bronies\n'
++ 'And FIVE GOLDEN RIIIIINGS!', fontsize=32,
+ colour='white', padding=1, border=1,
+ bg_colour='black', border_colour='black',
+ box_width=100))
- def handle_event(self, ev):
+ def handle_scene_event(self, ev):
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
from naja.scenes.menu import MenuScene
SceneChangeEvent.post(MenuScene)
--- /dev/null
--- /dev/null
++"""
++Main menu scene.
++"""
++
++import pygame.locals as pgl
++
++from naja.scenes.scene import Scene
++from naja.widgets.text import TextWidget, TextBoxWidget
++from naja.events import SceneChangeEvent
++
++class CreditsScene(Scene):
++
++ base_menu = None
++
++ def __init__(self, state):
++ super(CreditsScene, self).__init__(state)
++<<<<<<< HEAD
++ self.widgets.append(TextWidget((120, 120), 'Credits', fontsize=32,
++ colour='white'))
++ self.widgets.append(TextBoxWidget((120, 30),
++ 'Your mom '
++ 'A stranger \nA \nbag full of snakes', fontsize=32,
++ colour='white', padding=1, border=1,
++ bg_colour='black', border_colour='black',
++ box_width=100))
++=======
++ self.add(TextWidget((60, 10), 'Credits', fontsize=32, colour='white'))
++ self.add(TextWidget((60, 30), 'Your mom\nA stranger', fontsize=32,
++ colour='white'))
++>>>>>>> 4e27b4e10d7fd4f66097ece17a8c51b80233a363
++
++ def handle_scene_event(self, ev):
++ if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
++ from naja.scenes.menu import MenuScene
++ SceneChangeEvent.post(MenuScene)
++ return