def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
def gain_health(self):
if self.health < self.max_health:
def acquire_win_token(self):
self.wins += 1
- # TODO: Check win/lose
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
def replace_card(self, position):
location = LocationCard.new_location(choice(self.locations).copy())
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
+
class LocationCard(object):
"""
--- /dev/null
+"""
+Lose scene.
+"""
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget, TextBoxWidget
+from naja.events import QuitGameEvent
+
+
+class LoseScene(Scene):
+ """
+ Commiserations.
+ """
+
+ def __init__(self, state):
+ super(LoseScene, self).__init__(state)
+ self.add(TextWidget(
+ (480, 160), 'You lost!', fontsize=32, colour='white'))
+ self.add(TextBoxWidget(
+ (120, 30), '\n'.join([
+ "You're not so great.",
+ "You did poorly.",
+ "You shouldn't be proud of yourself.",
+ ]), fontsize=32,
+ colour='white', padding=1, border=1,
+ bg_colour='black', border_colour='black',
+ box_width=100))
+
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ QuitGameEvent.post()
+ return
--- /dev/null
+"""
+Win scene.
+"""
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget, TextBoxWidget
+from naja.events import QuitGameEvent
+
+
+class WinScene(Scene):
+ """
+ Congratulations.
+ """
+
+ def __init__(self, state):
+ super(WinScene, self).__init__(state)
+ self.add(TextWidget(
+ (480, 160), 'You won!', fontsize=32, colour='white'))
+ self.add(TextBoxWidget(
+ (120, 30), '\n'.join([
+ "You're great.",
+ "You did well.",
+ "You should be proud of yourself.",
+ ]), fontsize=32,
+ colour='white', padding=1, border=1,
+ bg_colour='black', border_colour='black',
+ box_width=100))
+
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ QuitGameEvent.post()
+ return