Win and lose screens and conditions.
authorJeremy Thurgood <firxen@gmail.com>
Wed, 14 May 2014 15:28:39 +0000 (17:28 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Wed, 14 May 2014 15:28:39 +0000 (17:28 +0200)
naja/gameboard.py
naja/scenes/lose.py [new file with mode: 0644]
naja/scenes/win.py [new file with mode: 0644]

index b03a2092ab9dfe48fe1b7cbbe9a8f416c074a3f2..f3e6f58567ecd962db71cb9c356c3b34ec32a561 100644 (file)
@@ -88,7 +88,8 @@ class GameBoard(object):
 
     def lose_health(self):
         self.health -= 1
-        # TODO: Check win/lose
+        if self.health <= 0:
+            self.end_game(win=False)
 
     def gain_health(self):
         if self.health < self.max_health:
@@ -96,7 +97,8 @@ class GameBoard(object):
 
     def acquire_win_token(self):
         self.wins += 1
-        # TODO: Check win/lose
+        if self.wins >= self.wins_required:
+            self.end_game(win=True)
 
     def replace_card(self, position):
         location = LocationCard.new_location(choice(self.locations).copy())
@@ -111,6 +113,16 @@ class GameBoard(object):
         else:
             raise RuntimeError("Illegal player mode %s" % self.player_mode)
 
+    def end_game(self, win):
+        # TODO: Find a way to not have UI stuff in game logic stuff.
+        from naja.events import SceneChangeEvent
+        from naja.scenes.lose import LoseScene
+        from naja.scenes.win import WinScene
+        if win:
+            SceneChangeEvent.post(WinScene)
+        else:
+            SceneChangeEvent.post(LoseScene)
+
 
 class LocationCard(object):
     """
diff --git a/naja/scenes/lose.py b/naja/scenes/lose.py
new file mode 100644 (file)
index 0000000..e72d5f4
--- /dev/null
@@ -0,0 +1,35 @@
+"""
+Lose scene.
+"""
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget, TextBoxWidget
+from naja.events import QuitGameEvent
+
+
+class LoseScene(Scene):
+    """
+    Commiserations.
+    """
+
+    def __init__(self, state):
+        super(LoseScene, self).__init__(state)
+        self.add(TextWidget(
+            (480, 160), 'You lost!', fontsize=32, colour='white'))
+        self.add(TextBoxWidget(
+            (120, 30), '\n'.join([
+                "You're not so great.",
+                "You did poorly.",
+                "You shouldn't be proud of yourself.",
+            ]), fontsize=32,
+            colour='white', padding=1, border=1,
+            bg_colour='black', border_colour='black',
+            box_width=100))
+
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+            QuitGameEvent.post()
+            return
diff --git a/naja/scenes/win.py b/naja/scenes/win.py
new file mode 100644 (file)
index 0000000..65765d7
--- /dev/null
@@ -0,0 +1,35 @@
+"""
+Win scene.
+"""
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget, TextBoxWidget
+from naja.events import QuitGameEvent
+
+
+class WinScene(Scene):
+    """
+    Congratulations.
+    """
+
+    def __init__(self, state):
+        super(WinScene, self).__init__(state)
+        self.add(TextWidget(
+            (480, 160), 'You won!', fontsize=32, colour='white'))
+        self.add(TextBoxWidget(
+            (120, 30), '\n'.join([
+                "You're great.",
+                "You did well.",
+                "You should be proud of yourself.",
+            ]), fontsize=32,
+            colour='white', padding=1, border=1,
+            bg_colour='black', border_colour='black',
+            box_width=100))
+
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+            QuitGameEvent.post()
+            return