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Rework imports to get correct screen size with kivy 1.7
[erdslangetjie.git]
/
erdslangetjie
/
__main__.py
2013-07-17
Neil
Rework imports to get correct screen size with kivy 1.7
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2013-04-20
Neil
Avoid a infinite loop when scrolling is involved
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2013-04-20
Neil
Don't do unneeded work after the level's done
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2013-04-20
Neil
Redo draw logic to create fewer widgets, which seems...
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2013-04-20
Neil
Don't be as stict when deciding if the player has press...
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2013-04-20
Neil
Tweak logic around restarting, to avoid some bugs
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2013-04-19
Neil
'Fix' crash bug on android
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2013-04-19
Neil
Hook up some basic sound support
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2013-04-19
Neil
Hook up some stuff to the settings options
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2013-04-18
Neil
Rename things to the final game name
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2013-04-18
Neil
Cleanup more state - hopefully fix some stale game...
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2013-04-18
Neil
refactor reset code. Add extra move to speed up nemesis...
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2013-04-18
Neil
Do nothing on null moves
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2013-04-18
Neil
Make AI destory gates
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2013-04-18
Neil
Make buttons trigger
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2013-04-18
Neil
Display dialog of levels with errors at startup, rather...
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2013-04-18
Neil
Fix corner case crash
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2013-04-18
Neil
Move game validation to level_list
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2013-04-18
Neil
Validate levels during gameplay
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2013-04-18
Neil
Redo keyboard navigation code to support WASD as well
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2013-04-17
Neil
Use different window size for the editor
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2013-04-17
Neil
Hook up very, very stupid nemesis movement for testing...
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2013-04-17
Neil
pep8 cleanup
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2013-04-17
Neil
Disable logging earlier
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2013-04-17
Neil
Use labels, to make things look better
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2013-04-17
Neil
Better button placement
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2013-04-17
Neil
Crudely hook up screens
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2013-04-17
Neil
Force main app to respect the configured window size
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2013-04-17
Neil
Move some stuff to constants. Add QUIET flag for release
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2013-04-16
Neil
Tweak so we're explicitly fullscreen on android. Tweak...
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2013-04-16
Neil
"better" auto-scrolling support
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2013-04-16
Neil
Fix ordering bug
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2013-04-16
Neil
Very hack'ish scrolling support
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2013-04-16
Neil
Bump tile size for better results on android
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2013-04-16
Neil
Hack'ish mouse-based navigation (hopefully portable...
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2013-04-16
Neil
Nemesis appears on the map. Refactor code accordingly
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2013-04-15
Neil
Advance through the levels
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2013-04-15
Neil
Tweak window size
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2013-04-15
Neil
Simple keyboard based maze navigation
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2013-04-15
Neil
Display player at the start
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2013-04-14
Neil
Hook up display code to game
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2013-04-14
Neil
make game display a window as well
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2013-04-14
Neil
More layout setup tweaking
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2013-04-14
Neil
Import skellington
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