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Don't do unneeded work after the level's done
[erdslangetjie.git]
/
erdslangetjie
/
2013-04-20
Neil
Don't do unneeded work after the level's done
tree
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commitdiff
2013-04-20
Neil
Redo draw logic to create fewer widgets, which seems...
tree
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commitdiff
2013-04-20
Neil
Don't be as stict when deciding if the player has press...
tree
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commitdiff
2013-04-20
Neil
Tweak logic around restarting, to avoid some bugs
tree
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commitdiff
2013-04-19
Neil
Log some info on level calls
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commitdiff
2013-04-19
Neil
'Fix' crash bug on android
tree
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commitdiff
2013-04-19
Neil
fix sound check for gate sound
tree
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commitdiff
2013-04-19
Neil
Hook up some basic sound support
tree
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commitdiff
2013-04-19
Neil
Hook up some stuff to the settings options
tree
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commitdiff
2013-04-18
Neil
Rename things to the final game name
tree
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commitdiff
2013-04-18
Neil
Cleanup more state - hopefully fix some stale game...
tree
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commitdiff
2013-04-18
Neil
Speed up arrival of the nemesis
tree
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commitdiff
2013-04-18
Neil
'Better' AI
tree
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commitdiff
2013-04-18
Neil
refactor reset code. Add extra move to speed up nemesis...
tree
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commitdiff
2013-04-18
Neil
remove debugging prints
tree
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commitdiff
2013-04-18
Neil
Do nothing on null moves
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commitdiff
2013-04-18
Neil
Make AI destory gates
tree
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commitdiff
2013-04-18
Neil
Make buttons trigger
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commitdiff
2013-04-18
Neil
Refactor
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commitdiff
2013-04-18
Neil
Load correct images for gate and buttons
tree
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commitdiff
2013-04-18
Neil
Display dialog of levels with errors at startup, rather...
tree
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commitdiff
2013-04-18
Neil
pep8 fix
tree
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commitdiff
2013-04-18
Neil
Fix corner case crash
tree
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commitdiff
2013-04-18
Neil
Move game validation to level_list
tree
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commitdiff
2013-04-18
Neil
Save levels
tree
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commitdiff
2013-04-18
Neil
Remove debugging print. Standardise validation behaviour
tree
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commitdiff
2013-04-18
Neil
Fix counting bug in validate
tree
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commitdiff
2013-04-18
Neil
Validate levels during gameplay
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commitdiff
2013-04-18
Neil
Remove debugging prints. Add get_data method for saving
tree
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commitdiff
2013-04-18
Neil
Editor now changes the map
tree
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commitdiff
2013-04-18
Neil
Refactor code and add some editor functions
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commitdiff
2013-04-18
Neil
Redo keyboard navigation code to support WASD as well
tree
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commitdiff
2013-04-18
Neil
Start work on gate trap
tree
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commitdiff
2013-04-17
Neil
Better tool names
tree
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commitdiff
2013-04-17
Neil
Start hooking up editor functions
tree
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commitdiff
2013-04-17
Neil
Use different window size for the editor
tree
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commitdiff
2013-04-17
Neil
Hook up very, very stupid nemesis movement for testing...
tree
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commitdiff
2013-04-17
Neil
pep8 cleanup
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commitdiff
2013-04-17
Neil
Disable logging earlier
tree
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commitdiff
2013-04-17
Neil
Use labels, to make things look better
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commitdiff
2013-04-17
Neil
Better button placement
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commitdiff
2013-04-17
Neil
pep8 cleanup
tree
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commitdiff
2013-04-17
Neil
Crudely hook up screens
tree
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commitdiff
2013-04-17
Neil
Add reset method
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commitdiff
2013-04-17
Neil
Force main app to respect the configured window size
tree
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commitdiff
2013-04-17
Neil
Android fullscreen should be auto
tree
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commitdiff
2013-04-17
Neil
Move some stuff to constants. Add QUIET flag for release
tree
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commitdiff
2013-04-16
Neil
Redo the walls
tree
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commitdiff
2013-04-16
Neil
Tweak and resize floor and door tiles
tree
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commitdiff
2013-04-16
Neil
Tweak so we're explicitly fullscreen on android. Tweak...
tree
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commitdiff
2013-04-16
Neil
Tweak editor layout
tree
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commitdiff
2013-04-16
Neil
"better" auto-scrolling support
tree
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commitdiff
2013-04-16
Neil
Fix ordering bug
tree
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commitdiff
2013-04-16
Neil
Very hack'ish scrolling support
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commitdiff
2013-04-16
Neil
Add helper method
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commitdiff
2013-04-16
Neil
Bump tile size for better results on android
tree
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commitdiff
2013-04-16
Neil
Hack'ish mouse-based navigation (hopefully portable...
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commitdiff
2013-04-16
Neil
Nemesis appears on the map. Refactor code accordingly
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commitdiff
2013-04-15
Neil
Advance through the levels
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commitdiff
2013-04-15
Neil
Fix editor level loading and size
tree
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commitdiff
2013-04-15
Neil
Tweak window size
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commitdiff
2013-04-15
Neil
Tweak level loading code
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commitdiff
2013-04-15
Neil
Simple keyboard based maze navigation
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commitdiff
2013-04-15
Neil
can_move check for player objects
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commitdiff
2013-04-15
Neil
Add blocked check to level
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commitdiff
2013-04-15
Neil
Strip newlines off map when loading
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commitdiff
2013-04-15
Neil
Display player at the start
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commitdiff
2013-04-15
Neil
add basic player sprites
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commitdiff
2013-04-15
Neil
Tweak level object
tree
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commitdiff
2013-04-14
Neil
Hook up display code to game
tree
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commitdiff
2013-04-14
Neil
Rework display code to avoid Scatter widget
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commitdiff
2013-04-14
Neil
Editor displays something, although it's hack'ish
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commitdiff
2013-04-14
Neil
Add some code for silencing some of kivy's loggin
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commitdiff
2013-04-14
Neil
Add specifying filename to editor
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commitdiff
2013-04-14
Neil
Add level format description and simple test level
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commitdiff
2013-04-14
Neil
pep8 cleanup
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commitdiff
2013-04-14
Neil
Normalise file paths in data.py
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commitdiff
2013-04-14
Neil
make game display a window as well
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commitdiff
2013-04-14
Neil
Editor displays blank window
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commitdiff
2013-04-14
Neil
More layout setup tweaking
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commitdiff
2013-04-14
Neil
Import skellington
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commitdiff