The enemies are a threat (sort of)
[koperkapel.git] / koperkapel / loaders / levelloader.py
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 NeilEnemies appear
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 NeilThe first steps towards enemy generators
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 Simon CrossLoad items.
2016-03-05 NeilThe endless pointlessness of level progression
2016-03-05 NeilGain more roaches
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 NeilDoors can open (and also close)
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 NeilOrientate the doors
2016-03-05 NeilSomewhat doorish
2016-03-05 NeilDoor hacking
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 NeilShow the grate
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 NeilAdd starting position to level, and show it on view...
2016-03-03 David SharpeMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-03 David SharpeMerge of doom
2016-03-03 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-03 NeilMove various bits into gamelib
2016-03-03 David SharpeMerge
2016-03-03 adriannafixed random tile rotationa nd made OrientatedTile...
2016-03-03 NeilLoad tunnel tiles
2016-03-03 NeilAdd placeholder underground images. Start work on prope...
2016-03-03 NeilAdd placeholder underground tile types
2016-03-03 NeilCrudely hack tileset support back in
2016-03-03 NeilSteps towards switching views between the level layers
2016-03-03 NeilReorganise tiles so we can potentially create tilesets
2016-03-02 adriannamoar randomness
2016-03-02 adriannadecoupled tiles from tile images
2016-03-01 NeilReorganise level jsohn structure. Drop 'pos' attribute...
2016-02-29 NeilSplit level loading into a custom loader