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The enemies are a threat (sort of)
[koperkapel.git]
/
koperkapel
/
loaders
/
levelloader.py
2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Neil
Enemies appear
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2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Neil
The first steps towards enemy generators
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2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Simon Cross
Load items.
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2016-03-05
Neil
The endless pointlessness of level progression
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2016-03-05
Neil
Gain more roaches
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2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Neil
Doors can open (and also close)
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2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Neil
Orientate the doors
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2016-03-05
Neil
Somewhat doorish
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2016-03-05
Neil
Door hacking
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2016-03-05
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-05
Neil
Show the grate
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2016-03-04
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-04
Neil
Add starting position to level, and show it on view...
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2016-03-03
David Sharpe
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-03
David Sharpe
Merge of doom
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2016-03-03
Simon Cross
Merge branch 'master' of ctpug.org.za:koperkapel
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2016-03-03
Neil
Move various bits into gamelib
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2016-03-03
David Sharpe
Merge
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2016-03-03
adrianna
fixed random tile rotationa nd made OrientatedTile...
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2016-03-03
Neil
Load tunnel tiles
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2016-03-03
Neil
Add placeholder underground images. Start work on prope...
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2016-03-03
Neil
Add placeholder underground tile types
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2016-03-03
Neil
Crudely hack tileset support back in
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2016-03-03
Neil
Steps towards switching views between the level layers
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2016-03-03
Neil
Reorganise tiles so we can potentially create tilesets
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2016-03-02
adrianna
moar randomness
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2016-03-02
adrianna
decoupled tiles from tile images
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2016-03-01
Neil
Reorganise level jsohn structure. Drop 'pos' attribute...
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2016-02-29
Neil
Split level loading into a custom loader
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