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Make chess puzzle level (Kasparov to F3) winnable.
[naja.git]
/
naja
/ gamestate.py
2014-05-17
Simon Cross
Use YAML and JSON support for deck loading.
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2014-05-17
David Sharpe
bastard merge
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2014-05-16
Stefano Rivera
Pre-generate JSON, so we don't need to require pyyaml
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2014-05-16
Simon Cross
Implement static puzzle deck construction.
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2014-05-16
Simon Cross
Add scaffolding for puzzle levels (no actual puzzle...
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2014-05-16
Jeremy Thurgood
New game with difficulty selection.
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2014-05-16
Jeremy Thurgood
Save game.
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2014-05-16
Jeremy Thurgood
Start of standard deck.
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2014-05-12
Jeremy Thurgood
More location deck things.
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2014-05-12
Jeremy Thurgood
Load location deck from file.
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2014-05-11
Neil
Oh yeah, we're using a AttrDict thing, aren't we?
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2014-05-11
Neil
Add property to get at board_locations
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2014-05-11
Neil
Add a non-empty set of locations for testing
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2014-05-11
David Sharpe
Bastard merge
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2014-05-11
Neil
Unbreak game startup
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2014-05-11
Simon Cross
Move player defaults into constants.
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2014-05-11
Simon Cross
Fix gamestate setup.
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2014-05-11
Stefano Rivera
One true import-style
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2014-05-11
David Sharpe
Merge branch 'master' of git+ssh://ctpug.org.za/naja
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2014-05-11
Simon Cross
Fix initial bits.
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2014-05-11
Simon Cross
GameState.
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