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Serialize light state across day and night transitions
[tabakrolletjie.git]
/
tabakrolletjie
/
rays.py
2016-09-10
Neil
Add serialize methods to lights and rays
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2016-09-10
Simon Cross
Remove unused pos arg.
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2016-09-10
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-10
Neil
Check correct distance
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2016-09-10
Simon Cross
Return 0 for the direction if it is currently None.
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2016-09-10
Neil
Update angle in gamestate as well for passing to night
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2016-09-10
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-10
Simon Cross
Add total power and damage.
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2016-09-10
Simon Cross
Add direction property to ray manager.
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2016-09-10
Simon Cross
Specify direction and spread rather than angle limits.
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2016-09-09
Simon Cross
Add pulsating lamp.
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2016-09-09
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-09
Simon Cross
Add back light radius checks.
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2016-09-09
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-09
Simon Cross
Move radius and angle limits into ray manager.
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Fix lights -- Eeeee. :)
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Fix check for segment query result.
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2016-09-08
Neil
Merge branch 'master' of ctpug:tabakrolletjie
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Slightly better ray poly updating.
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2016-09-07
Simon Cross
Remove some hacking.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Changing polys (badly).
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2016-09-07
Simon Cross
Fetch pygame polys from ray manager.
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2016-09-07
Simon Cross
Factor out ray manager.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Move ray manipulation into a separate module.
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