Stefano Rivera [Sat, 17 May 2014 13:57:23 +0000 (15:57 +0200)]
Unbreak howto screen
Stefano Rivera [Sat, 17 May 2014 13:48:14 +0000 (15:48 +0200)]
Icon Makefile
Neil [Sat, 17 May 2014 13:23:24 +0000 (15:23 +0200)]
Limit the number of win tiles in the game
Neil [Sat, 17 May 2014 13:23:06 +0000 (15:23 +0200)]
Add max_number limitation (with tests, nogal)
David Sharpe [Sat, 17 May 2014 11:00:36 +0000 (13:00 +0200)]
added animations
adrianna [Sat, 17 May 2014 13:16:57 +0000 (15:16 +0200)]
not actually text
adrianna [Sat, 17 May 2014 13:14:52 +0000 (15:14 +0200)]
restored missing tumbleweed
Simon Cross [Sat, 17 May 2014 13:14:53 +0000 (15:14 +0200)]
Proper text for the game mode hint.
adrianna [Sat, 17 May 2014 13:10:13 +0000 (15:10 +0200)]
put back favicon
adrianna [Sat, 17 May 2014 13:05:18 +0000 (15:05 +0200)]
added website source
Simon Cross [Sat, 17 May 2014 13:04:17 +0000 (15:04 +0200)]
Borders and better spacing and game mode for info_area.
Simon Cross [Sat, 17 May 2014 13:03:49 +0000 (15:03 +0200)]
Actually render borders.
Simon Cross [Sat, 17 May 2014 13:03:35 +0000 (15:03 +0200)]
Add INFO_RIGHT_PADDING constant.
Stefano Rivera [Sat, 17 May 2014 12:57:13 +0000 (14:57 +0200)]
Generate JSON during build time.
And install time, if it doesn't exist, for install from git.
Neil [Sat, 17 May 2014 12:45:22 +0000 (14:45 +0200)]
card names should not be lists
Neil [Sat, 17 May 2014 12:34:12 +0000 (14:34 +0200)]
Unbreak the game by adding card_names to the yaml files
Neil [Sat, 17 May 2014 12:28:11 +0000 (14:28 +0200)]
Add a card_name parameter
Stefano Rivera [Sat, 17 May 2014 12:39:52 +0000 (14:39 +0200)]
PEP-8
Stefano Rivera [Sat, 17 May 2014 12:39:03 +0000 (14:39 +0200)]
Hook up shift glyph
adrianna [Sat, 17 May 2014 12:28:55 +0000 (14:28 +0200)]
bitshift glyphs
Stefano Rivera [Sat, 17 May 2014 12:26:17 +0000 (14:26 +0200)]
Bit shifts!
Simon Cross [Sat, 17 May 2014 11:50:55 +0000 (13:50 +0200)]
Move hint up in preparation for state mode display (i.e. puzzle vs difficulty).
adrianna [Sat, 17 May 2014 11:50:31 +0000 (13:50 +0200)]
shifted robot minutely
adrianna [Sat, 17 May 2014 11:46:35 +0000 (13:46 +0200)]
tweaked lose screen
adrianna [Sat, 17 May 2014 11:24:07 +0000 (13:24 +0200)]
tweaked win screen
Simon Cross [Sat, 17 May 2014 11:43:40 +0000 (13:43 +0200)]
Allow --deck and --load in non-debug mode.
Simon Cross [Sat, 17 May 2014 11:39:23 +0000 (13:39 +0200)]
Add deck loading.
Simon Cross [Sat, 17 May 2014 11:35:50 +0000 (13:35 +0200)]
Saner save game loading.
Simon Cross [Sat, 17 May 2014 11:26:31 +0000 (13:26 +0200)]
Add save-game loading.
Stefano Rivera [Sat, 17 May 2014 11:18:07 +0000 (13:18 +0200)]
Override dh_python2's idea of supported python versions, for wider installability
Stefano Rivera [Sat, 17 May 2014 10:53:49 +0000 (12:53 +0200)]
Debian packaging
Simon Cross [Sat, 17 May 2014 10:50:27 +0000 (12:50 +0200)]
Better name for SaveGame.
Simon Cross [Sat, 17 May 2014 10:46:40 +0000 (12:46 +0200)]
Factor out game saving and loading for re-use with --load.
Neil [Sat, 17 May 2014 10:34:18 +0000 (12:34 +0200)]
Dummy sound should know about foreground as well
Neil [Sat, 17 May 2014 10:32:15 +0000 (12:32 +0200)]
double-arrow selector
Simon Cross [Sat, 17 May 2014 10:27:34 +0000 (12:27 +0200)]
Add debug options for starting straight at a particular deck or save game (currently they do nothing).
Simon Cross [Sat, 17 May 2014 10:26:51 +0000 (12:26 +0200)]
Go straight to game after loading.
adrianna [Sat, 17 May 2014 10:19:28 +0000 (12:19 +0200)]
added paragraph spacing to win screen
Neil [Sat, 17 May 2014 10:15:51 +0000 (12:15 +0200)]
Tweak infobar layout yet again
Neil [Sat, 17 May 2014 10:14:54 +0000 (12:14 +0200)]
Default to using full box_width
Neil [Sat, 17 May 2014 10:05:50 +0000 (12:05 +0200)]
Shift bit display up
adrianna [Sat, 17 May 2014 10:09:57 +0000 (12:09 +0200)]
hooked up win and lose screens
adrianna [Sat, 17 May 2014 09:43:55 +0000 (11:43 +0200)]
changed 'do nothing' glyph use
Stefano Rivera [Sat, 17 May 2014 09:41:56 +0000 (11:41 +0200)]
I missed a capital YAML
Stefano Rivera [Sat, 17 May 2014 09:41:32 +0000 (11:41 +0200)]
Re-brand setup.py
adrianna [Sat, 17 May 2014 07:55:22 +0000 (09:55 +0200)]
remove stray prints
adrianna [Sat, 17 May 2014 00:13:50 +0000 (02:13 +0200)]
clockwise and anticlockwise were swapped because I thought west was east
Simon Cross [Sat, 17 May 2014 00:03:26 +0000 (02:03 +0200)]
Day 6 screenshot.
Simon Cross [Fri, 16 May 2014 23:51:23 +0000 (01:51 +0200)]
Mention puzzle mode in howto.
Simon Cross [Fri, 16 May 2014 23:47:34 +0000 (01:47 +0200)]
Update new game screen to use new goodies.
Simon Cross [Fri, 16 May 2014 23:40:58 +0000 (01:40 +0200)]
PEP8 fixes.
Neil [Fri, 16 May 2014 23:40:10 +0000 (01:40 +0200)]
Stop music when the game ends
Neil [Fri, 16 May 2014 23:38:25 +0000 (01:38 +0200)]
Fix width in lose screen
adrianna [Fri, 16 May 2014 23:40:03 +0000 (01:40 +0200)]
win and lose screens
Simon Cross [Fri, 16 May 2014 23:38:56 +0000 (01:38 +0200)]
Use centering on Credits screen.
Simon Cross [Fri, 16 May 2014 23:38:38 +0000 (01:38 +0200)]
Fix TextBoxWidget centering to work with TextWidget centering.
Stefano Rivera [Fri, 16 May 2014 23:32:46 +0000 (01:32 +0200)]
Credits title shouldn't scroll
Simon Cross [Fri, 16 May 2014 23:24:38 +0000 (01:24 +0200)]
Make Credits a scrollable text box.
Simon Cross [Fri, 16 May 2014 23:24:22 +0000 (01:24 +0200)]
Allow other transforms without losing 8-bit.
Simon Cross [Fri, 16 May 2014 23:23:59 +0000 (01:23 +0200)]
Support for centring.
Simon Cross [Fri, 16 May 2014 23:23:40 +0000 (01:23 +0200)]
Allow custom flags for blending.
Stefano Rivera [Fri, 16 May 2014 23:26:27 +0000 (01:26 +0200)]
Take EIGHT_BIT_SCALE into account, in box_width
Stefano Rivera [Fri, 16 May 2014 23:17:13 +0000 (01:17 +0200)]
Standard difficulty by default
Stefano Rivera [Fri, 16 May 2014 23:13:27 +0000 (01:13 +0200)]
Scroll arrows on (and neater) how to play page
Neil [Fri, 16 May 2014 23:05:44 +0000 (01:05 +0200)]
Centre menu items
Neil [Fri, 16 May 2014 23:05:41 +0000 (01:05 +0200)]
Centre some credits lines
Neil [Fri, 16 May 2014 22:51:10 +0000 (00:51 +0200)]
Allow centre=True
Simon Cross [Fri, 16 May 2014 22:49:32 +0000 (00:49 +0200)]
Press ESC to return to the menu.
Stefano Rivera [Fri, 16 May 2014 22:49:36 +0000 (00:49 +0200)]
Create a source distribution
Jeremy Thurgood [Fri, 16 May 2014 22:49:20 +0000 (00:49 +0200)]
Another small main menu tweak.
Simon Cross [Fri, 16 May 2014 22:47:12 +0000 (00:47 +0200)]
Move menu items closer.
Simon Cross [Fri, 16 May 2014 22:44:31 +0000 (00:44 +0200)]
Slightly better menu item positions (stop gap while I do something better).
Simon Cross [Fri, 16 May 2014 22:40:23 +0000 (00:40 +0200)]
Put the menu screen background in place.
Stefano Rivera [Fri, 16 May 2014 22:32:58 +0000 (00:32 +0200)]
Pre-generate JSON, so we don't need to require pyyaml
Simon Cross [Fri, 16 May 2014 22:28:20 +0000 (00:28 +0200)]
Scrollable text widgets.
Neil [Fri, 16 May 2014 22:13:41 +0000 (00:13 +0200)]
Less whimisical credits
Neil [Fri, 16 May 2014 22:13:26 +0000 (00:13 +0200)]
Espescially if it plays
Neil [Fri, 16 May 2014 22:13:10 +0000 (00:13 +0200)]
Music makes the world go round
adrianna [Fri, 16 May 2014 21:49:30 +0000 (23:49 +0200)]
splash screen
Simon Cross [Fri, 16 May 2014 21:38:30 +0000 (23:38 +0200)]
Piece of puzzle commit that got forgotten.
Simon Cross [Fri, 16 May 2014 21:37:56 +0000 (23:37 +0200)]
Remove unnecessary overriding of TextWidget.draw in TextBoxWidget.draw.
Stefano Rivera [Fri, 16 May 2014 21:30:09 +0000 (23:30 +0200)]
Make the icon crisper on OSX
Jeremy Thurgood [Fri, 16 May 2014 21:29:01 +0000 (23:29 +0200)]
Save and load cheater flag.
Stefano Rivera [Fri, 16 May 2014 21:25:25 +0000 (23:25 +0200)]
Set a window icon and title
Stefano Rivera [Fri, 16 May 2014 21:21:34 +0000 (23:21 +0200)]
All the icons
Jeremy Thurgood [Fri, 16 May 2014 21:13:58 +0000 (23:13 +0200)]
Save player mode.
Jeremy Thurgood [Fri, 16 May 2014 21:02:10 +0000 (23:02 +0200)]
Fix loading of old saves.
Stefano Rivera [Fri, 16 May 2014 20:41:04 +0000 (22:41 +0200)]
Cheat to gain health
Simon Cross [Fri, 16 May 2014 20:39:29 +0000 (22:39 +0200)]
Don't replace used cards in puzzle mode.
Simon Cross [Fri, 16 May 2014 20:36:02 +0000 (22:36 +0200)]
Implement static puzzle deck construction.
Jeremy Thurgood [Fri, 16 May 2014 20:34:16 +0000 (22:34 +0200)]
Innocent until proven guilty. Oops.
Stefano Rivera [Fri, 16 May 2014 20:29:38 +0000 (22:29 +0200)]
I'm too lazy to actually type the KONAMI code
Jeremy Thurgood [Fri, 16 May 2014 20:28:23 +0000 (22:28 +0200)]
Mention the Konami Code in README and explain its use when activated.
Stefano Rivera [Fri, 16 May 2014 20:22:26 +0000 (22:22 +0200)]
Ooops, that was a local filename that wasn't commited. And this change wasn't meant to be commited yet. Anyway: make a grind noise when modifying the board
Simon Cross [Fri, 16 May 2014 20:21:46 +0000 (22:21 +0200)]
Add scaffolding for puzzle levels (no actual puzzle support yet).
Stefano Rivera [Fri, 16 May 2014 20:20:17 +0000 (22:20 +0200)]
Those did nothing
Stefano Rivera [Fri, 16 May 2014 20:19:23 +0000 (22:19 +0200)]
Pythonic sound generator
Jeremy Thurgood [Fri, 16 May 2014 20:18:08 +0000 (22:18 +0200)]
Accusatory win screen.
Neil [Fri, 16 May 2014 20:11:11 +0000 (22:11 +0200)]
bump and grind
Jeremy Thurgood [Fri, 16 May 2014 20:05:24 +0000 (22:05 +0200)]
Toggle bits when cheats are enabled.