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colours should work with this
2016-03-04
Neil
A roach wanders into the world
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2016-03-04
Neil
Saner default starting pos
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2016-03-04
Neil
Add starting position to level, and show it on view...
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2016-03-04
Neil
Add more structured level 1 as basis for tutorial
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2016-03-03
Neil
Move various bits into gamelib
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tree
2016-03-03
Neil
Split level scene for game play extensions
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tree
2016-03-03
Neil
Load tunnel tiles
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2016-03-03
Neil
Add placeholder tunnel images
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2016-03-03
Neil
Add placeholder underground images. Start work on proper...
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2016-03-03
Neil
Add placeholder underground tile types
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2016-03-03
Neil
Update level
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tree
2016-03-03
Neil
Rename underground tiles in level generator
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2016-03-03
Neil
Crudely hack tileset support back in
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tree
2016-03-03
Neil
Make screen size a tile shorter
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2016-03-03
Neil
Make roach pads slightly shorter
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2016-03-03
Neil
Don't make diagonal tunnels
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tree
2016-03-03
Neil
Rename to be more distinct from actor layers
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2016-03-03
Neil
Steps towards switching views between the level layers
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tree
2016-03-03
Neil
Recreate test level with underlay
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2016-03-03
Neil
Hack in underlay generation
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2016-03-03
Neil
Reorganise tiles so we can potentially create tilesets
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2016-03-02
Neil
Move viewport management down into the engine and add...
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2016-03-01
Neil
Hook up a 'view level' scene to display most recently...
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2016-03-01
Neil
Add crude serializer to map generator
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2016-03-01
Neil
Reorganise level jsohn structure. Drop 'pos' attribute...
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2016-03-01
Neil
Reorganize constants
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2016-02-29
Neil
Split level loading into a custom loader
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2016-02-28
Neil
Add screenshot for day 1 diary
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2016-02-28
Neil
Load level base for simplistic json file
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2016-02-28
Neil
Add very placeholder level scene
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2016-02-28
Neil
Add a placeholder wall and floor tile for level rendering...
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2016-02-27
Neil
Add a first commit
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