koperkapel.git
2016-03-05 NeilOrientate the doors
2016-03-05 NeilFix door positon
2016-03-05 NeilSomewhat doorish
2016-03-05 NeilDoor hacking
2016-03-05 Simon CrossPEP8 fixes.
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 Simon CrossDisplay seated and outside roaches.
2016-03-05 Simon CrossImplement 5s rule for seating.
2016-03-05 adriannaopen and closed door, and keypad
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 Simon CrossSlightly more advanced roach seating.
2016-03-05 Simon CrossAdd __getitem__ and __setitem__ for WorldDictProxy.
2016-03-05 adriannacircle for multiplying with grate background later...
2016-03-05 adriannagrate
2016-03-05 NeilShow the grate
2016-03-05 NeilActually commit the correct grate image
2016-03-05 NeilPlaceholder grate image
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 Simon CrossName layer attributes more clearly.
2016-03-05 adriannarobot
2016-03-05 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-05 Simon CrossRefactor seating a bit.
2016-03-05 NeilAdd a second grate
2016-03-05 NeilMany-angled roaches
2016-03-05 Simon CrossPre-booked seats.
2016-03-05 Simon CrossOne vehicle at a time.
2016-03-05 NeilHook up crawl behaviour. Make tunnel entrance even...
2016-03-05 NeilAdd 'crawl' behavior to level. Use prettier options...
2016-03-05 Simon CrossAdd a run_game.py script.
2016-03-05 NeilCenter display around our hero(es)
2016-03-04 Simon CrossClean up inventory displaying.
2016-03-04 Simon CrossHackish serum placement offset.
2016-03-04 adriannathis is unnecessary
2016-03-04 adriannacolours should work with this
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 Simon CrossCycle through serums.
2016-03-04 Simon CrossSerum assembly.
2016-03-04 Simon CrossClear method for layers.
2016-03-04 Simon Cross__len__ and __bool__ for world list proxies.
2016-03-04 Simon CrossBe a bit more clear about what needs copies.
2016-03-04 adriannaflying quadcopter and vibrating roomba
2016-03-04 Simon CrossRemove commented out code.
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 Simon CrossGenerate big serum images for management screen.
2016-03-04 NeilA roach wanders into the world
2016-03-04 Simon CrossStart describing serums.
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 Simon CrossColor roaches according to their abilities.
2016-03-04 adriannaroomba
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 Simon CrossGame structure notes and ideas.
2016-03-04 NeilSaner default starting pos
2016-03-04 NeilAdd starting position to level, and show it on view...
2016-03-04 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-04 Simon CrossGive roaches more colours and fewer legs.
2016-03-04 adriannaserum graphics
2016-03-04 Simon CrossThe roaches have eyes!
2016-03-04 Simon CrossWalking roaches.
2016-03-04 Simon CrossRename roach management scene module.
2016-03-04 Simon CrossBigger roaches.
2016-03-04 Simon CrossPlace roach seats.
2016-03-04 Simon CrossRoach seats.
2016-03-04 Simon CrossUpdate roach management images for new game size.
2016-03-04 NeilAdd more structured level 1 as basis for tutorial
2016-03-04 David SharpeFixed rooms in maps again and added passages(broken)
2016-03-03 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-03 Simon CrossVague sketch of displaying vehicle in roach management...
2016-03-03 Simon CrossSet initial (lack of) vehicle.
2016-03-03 Simon CrossRoaches on foot.
2016-03-03 David SharpeMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-03 David SharpeMerge of doom
2016-03-03 Simon CrossMerge branch 'master' of ctpug.org.za:koperkapel
2016-03-03 Simon CrossPackage for vehicles.
2016-03-03 NeilMove various bits into gamelib
2016-03-03 NeilSplit level scene for game play extensions
2016-03-03 David SharpeMerge
2016-03-03 David SharpeMerge
2016-03-03 adriannafixed random tile rotationa nd made OrientatedTile...
2016-03-03 adriannarefactored to fix bunker dependency regeneration
2016-03-03 NeilLoad tunnel tiles
2016-03-03 NeilAdd placeholder tunnel images
2016-03-03 NeilAdd placeholder underground images. Start work on prope...
2016-03-03 NeilAdd placeholder underground tile types
2016-03-03 NeilUpdate level
2016-03-03 NeilRename underground tiles in level generator
2016-03-03 NeilCrudely hack tileset support back in
2016-03-03 NeilMake screen size a tile shorter
2016-03-03 NeilMake roach pads slightly shorter
2016-03-03 NeilDon't make diagonal tunnels
2016-03-03 NeilRename to be more distinct from actor layers
2016-03-03 NeilSteps towards switching views between the level layers
2016-03-03 NeilRecreate test level with underlay
2016-03-03 NeilHack in underlay generation
2016-03-03 NeilReorganise tiles so we can potentially create tilesets
2016-03-02 adriannanicer tiles
2016-03-02 adriannamoar randomness
2016-03-02 adriannadecoupled tiles from tile images
2016-03-02 Simon CrossScreenshot of an early draft of the roach management...
2016-03-02 Simon CrossMake roach management buttons print things.
2016-03-02 Simon CrossMake layers iterable.
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