Make roach management buttons print things.
authorSimon Cross <hodgestar@gmail.com>
Wed, 2 Mar 2016 21:53:26 +0000 (23:53 +0200)
committerSimon Cross <hodgestar@gmail.com>
Wed, 2 Mar 2016 21:53:26 +0000 (23:53 +0200)
koperkapel/scenes/roaches.py

index b5c2715e126e2db4268a27418d716cf1b1f323ca..34f02679c5ed5807f6af13ef6e1d9a8e3490d520 100644 (file)
@@ -1,8 +1,8 @@
 """ Roach management scene. """
 
-from pgzero.constants import keys
+from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
-from ..actors.buttons import TextButton
+from ..actors.buttons import TextButton, ImageButton
 from ..constants import WIDTH, HEIGHT
 from .base import Scene, ChangeSceneEvent
 
@@ -13,10 +13,10 @@ TOOLBAR_MID_Y = HEIGHT * 1 // 2
 BUTTON_INSET = (20, 20)
 
 
-def inset_button(pos, dx, dy):
+def inset_button(pos, d):
     return (
-        pos[0] + dx * BUTTON_INSET[0],
-        pos[1] + dy * BUTTON_INSET[1])
+        pos[0] + d[0] * BUTTON_INSET[0],
+        pos[1] + d[1] * BUTTON_INSET[1])
 
 
 class RoachesScene(Scene):
@@ -43,31 +43,47 @@ class RoachesScene(Scene):
             Actor("roach_management/inventory_pad", anchor=("left", "top")))
         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
 
+    def _add_button(self, name, anchor, inset, pos, action):
+        button = self._buttons.add(
+            ImageButton(name, anchor=anchor, action=action))
+        button.pos = inset_button(pos, inset)
+        return button
+
     def _init_buttons(self):
-        self._roach_left = self._buttons.add(
-            Actor("roach_management/left_button", anchor=("left", "bottom")))
-        self._roach_left.pos = inset_button(
-            self._roach_pad.bottomleft, 1, -1)
-
-        self._roach_right = self._buttons.add(
-            Actor("roach_management/right_button", anchor=("right", "bottom")))
-        self._roach_right.pos = inset_button(
-            self._roach_pad.bottomright, -1, -1)
-
-        self._inventory_left = self._buttons.add(
-            Actor("roach_management/left_button", anchor=("left", "bottom")))
-        self._inventory_left.pos = inset_button(
-            self._inventory_pad.bottomleft, 1, -1)
-
-        self._inventory_right = self._buttons.add(
-            Actor("roach_management/right_button", anchor=("right", "bottom")))
-        self._inventory_right.pos = inset_button(
-            self._inventory_pad.bottomright, -1, -1)
-
-        self._road_eject = self._buttons.add(
-            Actor("roach_management/eject_button", anchor=("right", "top")))
-        self._road_eject.pos = inset_button(
-            (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), -1, 1)
+        self._add_button(
+            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            self._roach_pad.bottomleft, self._roach_left)
+
+        self._add_button(
+            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            self._roach_pad.bottomright, self._roach_right)
+
+        self._add_button(
+            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            self._inventory_pad.bottomleft, self._inventory_left)
+
+        self._add_button(
+            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            self._inventory_pad.bottomright, self._inventory_right)
+
+        self._add_button(
+            "roach_management/eject_button", ("right", "top"), (-1, 1),
+            (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
+
+    def _roach_left(self):
+        print("Cycle outside roaches left.")
+
+    def _roach_right(self):
+        print("Cycle outside roaches right.")
+
+    def _inventory_left(self):
+        print("Cycle inventory left.")
+
+    def _inventory_right(self):
+        print("Cycle inventory right.")
+
+    def _eject_roach(self):
+        print("Eject roach.")
 
     def update(self, world, dt):
         for i, roach in enumerate(world.roaches):
@@ -88,3 +104,10 @@ class RoachesScene(Scene):
         if key == keys.ESCAPE:
             from .menu import MenuScene
             return [ChangeSceneEvent(MenuScene())]
+
+    def on_mouse_down(self, pos, button):
+        if button == mouse.LEFT:
+            for actor in self.actors.buttons:
+                if actor.collidepoint(pos):
+                    actor.action()
+                    break