+++ /dev/null
-General game design notes:
-
-Arbitary design decision made for no good reason: Use kivy
-
-pyweek theme: nemisis
-
-Genre: Maze game
- - Content is king, and, with a level editor, adding some mazes is a lot
- easier than anyting more content heavy.
- - Requires a level editor
-
-
-Hook: Fleeing your nemisis
- - Your superhero nemesis has broken into your base, and you're fleeing
- through your escape tunnels. Unfortunately, you've forgotten the way
- out yourself, so this will require a great deal of finesse
- - Turn-based? Time-based?
- - Small lead before the pursuer starts the maze
- - Some ability to trigger traps in the maze to delay the pursuer
- - Fairly stupid path-finding AI for the pursuer, so it can be misled