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Don't be as stict when deciding if the player has pressed on the correct sprite ...
[erdslangetjie.git]
/
erdslangetjie
/
__main__.py
diff --git
a/erdslangetjie/__main__.py
b/erdslangetjie/__main__.py
index 8121eb92436228066feaae21e2d6de4962ac6582..48054197543eb14059ffadfe796ab5604102430a 100644
(file)
--- a/
erdslangetjie/__main__.py
+++ b/
erdslangetjie/__main__.py
@@
-286,9
+286,13
@@
class GameWindow(RelativeLayout):
pos = self.to_local(*pos)
return (int(pos[0] / TILE_SIZE), int(pos[1] / TILE_SIZE))
pos = self.to_local(*pos)
return (int(pos[0] / TILE_SIZE), int(pos[1] / TILE_SIZE))
+ def _near_player(self, pos):
+ return (abs(pos[0] - self.player.pos[0]) < 2 and
+ abs(pos[1] - self.player.pos[1]) < 2)
+
def on_touch_down(self, touch):
pos = self._calc_mouse_pos(touch.pos)
def on_touch_down(self, touch):
pos = self._calc_mouse_pos(touch.pos)
- if
pos == self.player.pos
:
+ if
self._near_player(pos)
:
self.mouse_move = True
self.mouse_start = pos
self.mouse_move = True
self.mouse_start = pos