add basic player sprites
[erdslangetjie.git] / erdslangetjie / __main__.py
index dbb20cdcb69d062620e282449bc3fbba07922f91..08d7154a09b356b98be3981aeb96468cfab17621 100644 (file)
@@ -1,4 +1,66 @@
+import sys
+import os
+import kivy
+
+kivy.require('1.6.0')
+
+from kivy.app import App
+from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.graphics import Color, Rectangle
+
+from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
+
+
+class GameWindow(FloatLayout):
+
+    def __init__(self, level):
+        super(GameWindow, self).__init__(size=(960, 960))
+        if os.path.exists(filepath(level)):
+            level_data = load(level)
+            self.level = level
+        elif os.path.exists(filepath('levels/' + level)):
+            level_data = load('levels/' + level)
+            self.level = 'levels/' + level
+        else:
+            print 'Unable to find %s - treating this as a new level' % level
+            sys.exit(1)
+        self.level_obj = Level()
+        self.level_obj.load(level_data)
+        level_data.close()
+
+    def build(self):
+        self.clear_widgets()
+        tiles = self.level_obj.get_tiles()
+        tile_size = 24
+        bx, by = 0, 0
+        for tile_line in tiles:
+            bx = 0
+            for tile in tile_line:
+                node = Widget(size=(tile_size, tile_size), pos=(bx, by))
+                with node.canvas:
+                    Color(1, 1, 1)
+                    Rectangle(pos=node.pos, size=node.size,
+                            texture=tile.texture)
+                self.add_widget(node)
+                bx += tile_size
+            by += tile_size
+
+
+class GameApp(App):
+
+    def __init__(self):
+        self.level = 'level1.txt'
+        super(GameApp, self).__init__()
+
+    def build(self):
+        game = GameWindow(self.level)
+        game.build()
+        return game
+
 
 def main():
-    """ your app starts here
+    """ Erdslangetjie, a maze game of eluding nemesis
     """
+    GameApp().run()