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Move game validation to level_list
[erdslangetjie.git]
/
erdslangetjie
/
__main__.py
diff --git
a/erdslangetjie/__main__.py
b/erdslangetjie/__main__.py
index 5cd9b7fcc39de69995406e7b4f8615fe7ab6edde..71ef53b405cc46e9c6f5a8780109e6eaeac8abda 100644
(file)
--- a/
erdslangetjie/__main__.py
+++ b/
erdslangetjie/__main__.py
@@
-25,7
+25,6
@@
class GameWindow(RelativeLayout):
def __init__(self, level_list, app):
self.level_list = level_list
self.level_obj = self.level_list.get_current_level()
def __init__(self, level_list, app):
self.level_list = level_list
self.level_obj = self.level_list.get_current_level()
- self.level_obj.validate()
self.level_obj.load_tiles()
self.tiles = {}
self.view = app.root
self.level_obj.load_tiles()
self.tiles = {}
self.view = app.root
@@
-207,7
+206,6
@@
class GameWindow(RelativeLayout):
self.remove_widget(self.nemesis_tile)
self.nemesis.reset_pos()
if self.level_obj:
self.remove_widget(self.nemesis_tile)
self.nemesis.reset_pos()
if self.level_obj:
- self.level_obj.validate()
self.level_obj.load_tiles()
self.player.pos = self.level_obj.enter_pos
self.remove_widget(self.player_tile)
self.level_obj.load_tiles()
self.player.pos = self.level_obj.enter_pos
self.remove_widget(self.player_tile)