Advance through the levels
[erdslangetjie.git] / erdslangetjie / __main__.py
index 50ee66dd4cebf7e591b6b61619efc82b4ad8e8c5..7329b443567da11d149f4fe66c6893da3cf9bf86 100644 (file)
@@ -1,5 +1,4 @@
 import sys
-import os
 import kivy
 import pygame
 
@@ -11,8 +10,7 @@ from kivy.uix.widget import Widget
 from kivy.uix.floatlayout import FloatLayout
 from kivy.graphics import Color, Rectangle
 
-from erdslangetjie.data import filepath, load
-from erdslangetjie.level import Level
+from erdslangetjie.level import LevelList
 from erdslangetjie.player import ThePlayer, Nemesis
 
 TILE_SIZE = 24
@@ -20,24 +18,14 @@ TILE_SIZE = 24
 
 class GameWindow(FloatLayout):
 
-    def __init__(self, level):
+    def __init__(self, level_list):
         super(GameWindow, self).__init__(size=(648, 480))
-        if os.path.exists(filepath(level)):
-            level_data = load(level)
-            self.level = level
-        elif os.path.exists(filepath('levels/' + level)):
-            level_data = load('levels/' + level)
-            self.level = 'levels/' + level
-        else:
-            print 'Unable to find %s - treating this as a new level' % level
-            sys.exit(1)
-        self.level_obj = Level()
-        self.level_obj.load(level_data)
-        level_data.close()
+        self.level_list = level_list
+        self.level_obj = self.level_list.get_current_level()
+        self.level_obj.load_tiles()
         self.tiles = {}
 
         self.player = ThePlayer()
-        self.level_obj.load_tiles()
         if not self.level_obj.enter_pos:
             raise RuntimeError('No entry point')
         self.player_tile = None
@@ -97,16 +85,26 @@ class GameWindow(FloatLayout):
             if self.player.can_move(direction, self.level_obj):
                 self.player.move(direction)
                 self.draw_player()
+                if self.level_obj.at_exit(self.player.pos):
+                    self.level_obj = self.level_list.advance_to_next_level()
+                    if self.level_obj:
+                        self.level_obj.load_tiles()
+                        self.player.pos = self.level_obj.enter_pos
+                        self.remove_widget(self.player_tile)
+                        self.build()
+                    else:
+                        print 'You won!'
+                        sys.exit(1)
 
 
 class GameApp(App):
 
     def __init__(self):
-        self.level = 'level1.txt'
+        self.levels = LevelList()
         super(GameApp, self).__init__()
 
     def build(self):
-        game = GameWindow(self.level)
+        game = GameWindow(self.levels)
         game.build()
         return game