-import pygame
-
-from erdslangetjie.constants import TILE_SIZE
+from erdslangetjie.constants import TILE_SIZE, LEFT, RIGHT, UP, DOWN
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.label import Label
+from kivy.uix.popup import Popup
from kivy.graphics import Color, Rectangle
from kivy.utils import platform
from kivy.clock import Clock
+from kivy.config import Config
from erdslangetjie.level import LevelList
from erdslangetjie.data import load_image
from erdslangetjie.player import ThePlayer, Nemesis
+if platform() != 'android':
+ Config.set('graphics', 'width', '1026')
+ Config.set('graphics', 'height', '760')
+
+
class GameWindow(RelativeLayout):
def __init__(self, level_list, app):
self.keyboard.unbind(on_key_down=self._on_key_down)
def _on_key_down(self, keyboard, keycode, text, modifiers):
- # FIXME - likely portablity issues
direction = None
- if keycode[0] == pygame.K_UP:
+ letter = keycode[1].lower()
+ if letter in UP:
direction = (0, 1)
- elif keycode[0] == pygame.K_DOWN:
+ elif letter in DOWN:
direction = (0, -1)
- elif keycode[0] == pygame.K_LEFT:
+ elif letter in LEFT:
direction = (-1, 0)
- elif keycode[0] == pygame.K_RIGHT:
+ elif letter in RIGHT:
direction = (1, 0)
if direction:
self.do_move(direction)
def reset_level(self):
Clock.unschedule(self.timed_move)
self.timer_set = False
- self.remove_widget(self.nemesis_tile)
+ if self.nemesis_tile:
+ self.remove_widget(self.nemesis_tile)
self.nemesis.reset_pos()
if self.level_obj:
self.level_obj.load_tiles()
title = "Peter's thread snake"
def __init__(self):
- self.levels = LevelList()
super(GameApp, self).__init__()
+ self.levels = LevelList()
def build(self):
root = ScrollView(size_hint=(None, None))
if platform() == 'android':
window.fullscreen = True
self.root.size = window.size
+ errors = self.levels.get_errors()
+ if errors:
+ popup = Popup(title='Levels excluded',
+ content=Label(text='\n'.join(errors)),
+ size_hint=(.5, .5))
+ popup.open()
self.make_intro()
def make_intro(self):